Wii Sports Wiki

Not to be confused with Wii Play: Motion.

The North American version of the cover.

Wii Play is a video game Developed and published by Nintendo. It was released as a launch title in Japan, Europe and Australia but came out later on the 12th of February 2007 in North America. It sold a total of 28.02 million units as of March 31st, 2019, becoming the 5th best selling Wii game and the 3rd best selling Wii Series game. Unlike Wii Sports which focuses on swinging the Wii Remote, Wii Play focuses on pointing or twisting the Wii Remote.


There are nine games in Wii Play. Only Shooting Range is unlocked at the start and to unlock next game, you have to play the ones that are already unlocked.

  1. Shooting Range
  2. Find Mii
  3. Table Tennis
  4. Pose Mii
  5. Laser Hockey
  6. Billiards
  7. Fishing
  8. Charge!
  9. Tanks!


Wii Play received mixed or average reviews according to Metacritic with a score of 58. This is two points below it's sequel Wii Play Motion and is the lowest rated entry in the Wii Series. However, User scores are 0.2 points higher than Wii Play motion with a score of 6.6.


  • One of the games that was supposed to be on the collection was Mii Maestro, which was later added into Wii Music.
  • Unlike most Wii Series games, Wii Play doesn’t have a sequel on the Wii U, with the others being Wii Music and Wii Chess.
  • Wii Play was most known for being bundled with a Wii Remote for a relatively small extra fee, which could be why the game sold so well. Fittingly, the sequel was bundled with a Built in Wii MotionPlus Wii Remote as that game used the exclusive features the MotionPlus added.
  • Most, if not all of Wii Play's games were tech demos before being included in Wii Play. This can be seen in images and videos of E3 2006, where for example the Table Tennis game says it's a Remote Pointer Demo rather than a Wii Play minigame.
  • There also was an early and vastly different version of Pose Mii at E3 2006 called Remote Pointer Demo Obstacle Course. This would have been two or possibly one player/s and would involve Miis who had to collect coins while dodging enemies. You would have to also grab your Mii if they get stuck and optionally lock your mii into certain cutouts in the wall to gain extra coins. The game features an art and crafts style. Elements such as changing your Mii's pose and (presumably) the way the game controlled were carried over to Pose Mii.