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Not to be confused with Wii Play: Motion.

Wii Play (NA)

The North American version of the cover.

Wii Play is a video game developed and published by Nintendo. It was released as a launch title in Japan, Europe and Australia but came out later on the 12th of February 2007 in North America. It sold a total of 28.02 million units as of March 31st, 2019, becoming the 5th best selling Wii game and the 3rd best selling Wii Series game. Unlike Wii Sports which focuses on swinging the Wii Remote, Wii Play focuses on pointing or twisting the Wii Remote.

Games[]

There are nine games in Wii Play. They are unlocked consecutively.

  1. Shooting Range
  2. Find Mii
  3. Table Tennis
  4. Pose Mii
  5. Laser Hockey
  6. Billiards
  7. Fishing
  8. Charge!
  9. Tanks!

Reception[]

Wii Play received mixed or average reviews according to Metacritic with a score of 58. This is two points below its sequel Wii Play: Motion and is the lowest rated entry in the Wii Play Series. However, User scores are 0.2 points higher than Wii Play motion with a score of 6.6.

Trivia[]

  • One of the games that was supposed to be on the collection was Mii Maestro, which was later added into Wii Music.
  • Unlike most Wii Series games, Wii Play doesn’t have a sequel on the Wii U, with the others being Wii Music and Wii Chess.
  • Wii Play was most known for being bundled with a Wii Remote for a relatively small extra fee, which could be why the game sold so well. Fittingly, the sequel was bundled with a Built in Wii MotionPlus Wii Remote as that game used the exclusive features the MotionPlus added.
  • Most, if not all of Wii Play's games were tech demos before being included in Wii Play. This can be seen in images and videos of E3 2006, where for example the Table Tennis game says it's a Remote Pointer Demo rather than a Wii Play minigame.
  • There also was an early and vastly different version of Pose Mii at E3 2006 called Remote Pointer Demo Obstacle Course. This would have been two or possibly one player/s and would involve Miis who had to collect coins while dodging enemies. The player would have to also grab their Mii if they get stuck and optionally lock them into certain cutouts in the wall to gain extra coins. The game featured an art and crafts style. Elements such as changing the Mii's pose and (presumably) the way the game controlled were carried over to Pose Mii.
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