Wii Sports Wiki
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[[File:Tennis Court.jpg|thumb|The blue [[Tennis Court|tennis court]] in Tennis training mode in Wii Sports.]]
 
[[File:Tennis Court.jpg|thumb|The blue [[Tennis Court|tennis court]] in Tennis training mode in Wii Sports.]]
'''Tennis''' is one of the 5 training sports featured in [[Wii Sports]] and [[Wii Sports Club]].
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'''Tennis''' is the first of the 5 training sports featured in [[Wii Sports]] and [[Wii Sports Club]].
   
There are three different '''Tennis''' training modes for each games:
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There are three different training modes for this sport for each game:
 
* Wii Sports: Returning Balls, Timing Your Swing, Target Practice
 
* Wii Sports: Returning Balls, Timing Your Swing, Target Practice
 
* Wii Sports Club: Ring Master, Tennis Moles, Runner Ducky
 
* Wii Sports Club: Ring Master, Tennis Moles, Runner Ducky
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==Wii Sports==
 
==Wii Sports==
 
===Returning Balls===
 
===Returning Balls===
[[File:IMG_20200331_122124.jpg|thumb|Example of a Returning Balls gameplay.]]
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[[File:IMG_20200331_122124.jpg|200px|thumb|Example of a Returning Balls gameplay.]]
 
In '''Returning Balls''', the player must strike as many balls as he or she can to the other side of the net. [[Elisa]] is standing there and she serves the balls towards him or her. The further the player gets, roughly the harder and faster Elisa serves the balls, which means it becomes harder and harder to return them. The player is disqualified on the first mistake he or she makes (either missing the ball or hitting it outside the tennis field).
 
In '''Returning Balls''', the player must strike as many balls as he or she can to the other side of the net. [[Elisa]] is standing there and she serves the balls towards him or her. The further the player gets, roughly the harder and faster Elisa serves the balls, which means it becomes harder and harder to return them. The player is disqualified on the first mistake he or she makes (either missing the ball or hitting it outside the tennis field).
   
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===Timing Your Swing===
 
===Timing Your Swing===
[[File:IMG_20200331_122950.jpg|thumb|Example of a Timing Your Swing gameplay.]]
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[[File:IMG_20200331_122950.jpg|200px|thumb|Example of a Timing Your Swing gameplay.]]
 
In '''Timing Your Swing''', the player must strike the ball into the orange zone. The further the player gets, the smaller the orange zone will get and the harder it will be for the player to hit the orange zone. Also, the orange zone sometimes moves. The player is disqualified on the first mistake he or she makes (either not hitting the ball in the orange net or missing the ball).
 
In '''Timing Your Swing''', the player must strike the ball into the orange zone. The further the player gets, the smaller the orange zone will get and the harder it will be for the player to hit the orange zone. Also, the orange zone sometimes moves. The player is disqualified on the first mistake he or she makes (either not hitting the ball in the orange net or missing the ball).
   
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===Target Practice===
 
===Target Practice===
[[File:IMG_20200331_122638.jpg|thumb|Example of a Target Practice gameplay.]]
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[[File:IMG_20200331_122638.jpg|200px|thumb|Example of a Target Practice gameplay.]]
 
In '''Target Practice''', the player has to hit the target with the ball. At the start of the game, the bricks of the wall are all white. But if the player hits a point on the wall with the ball several times, the bricks will get darker and darker there and finally they will break, leaving a hole in the wall. The target will be on a different place every time the player hits it. At the beginning of the game, the target will stay in the middle of the wall, but when the player gets further, the target will be anywhere on the wall. The game ends immediately after the player has made his or her first mistake (either missing the ball or hitting it pass the walls).
 
In '''Target Practice''', the player has to hit the target with the ball. At the start of the game, the bricks of the wall are all white. But if the player hits a point on the wall with the ball several times, the bricks will get darker and darker there and finally they will break, leaving a hole in the wall. The target will be on a different place every time the player hits it. At the beginning of the game, the target will stay in the middle of the wall, but when the player gets further, the target will be anywhere on the wall. The game ends immediately after the player has made his or her first mistake (either missing the ball or hitting it pass the walls).
   
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===Ring Master===
 
===Ring Master===
[[File:IMG_20200331_120917.jpg|thumb|Example of a Ring Master gameplay.]]
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[[File:IMG_20200331_120917.jpg|200px|thumb|Example of a Ring Master gameplay.]]
 
In '''Ring Master''', the objective is to hit the ball through a set of rings which progressively gets smaller over time until the timer runs out. [[Barry]] serves the balls towards the player, and when the player hits the ball into the ring, he or she gets points and extra time if the ball gets through all of the rings provided.
 
In '''Ring Master''', the objective is to hit the ball through a set of rings which progressively gets smaller over time until the timer runs out. [[Barry]] serves the balls towards the player, and when the player hits the ball into the ring, he or she gets points and extra time if the ball gets through all of the rings provided.
   
 
===Tennis Moles (Mole Commotion)===
 
===Tennis Moles (Mole Commotion)===
[[File:IMG_20200331_120302.jpg|thumb|Example of a Tennis Moles gameplay.]]
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[[File:IMG_20200331_120302.jpg|200px|thumb|Example of a Tennis Moles gameplay.]]
 
In '''Tennis Moles''', the player has to hit the ball to the moles. A robotic duck shoots out one ball at a time. Sometimes, the ball might bounce to other moles, resulting in getting many points. Each session lasts 2 ball hits before the mole refreshes until the timer runs out.
 
In '''Tennis Moles''', the player has to hit the ball to the moles. A robotic duck shoots out one ball at a time. Sometimes, the ball might bounce to other moles, resulting in getting many points. Each session lasts 2 ball hits before the mole refreshes until the timer runs out.
   
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===Runner Ducky===
 
===Runner Ducky===
[[File:IMG_20200331_115826.jpg|thumb|Example of a Runner Ducky gameplay.]]
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[[File:IMG_20200331_115826.jpg|200px|thumb|Example of a Runner Ducky gameplay.]]
 
In '''Runner Ducky''', a robotic duck shoots out a ball, and the player has to hit it to make the duck move around the tennis court. This will continue until the timer runs out. The score is counted based on the duck's traveling distance. The measurement is in yard (yd.) in US version, while European version uses meter (m.) instead.
 
In '''Runner Ducky''', a robotic duck shoots out a ball, and the player has to hit it to make the duck move around the tennis court. This will continue until the timer runs out. The score is counted based on the duck's traveling distance. The measurement is in yard (yd.) in US version, while European version uses meter (m.) instead.
   

Revision as of 04:33, 5 May 2020

If you're looking for the sport, go to Tennis (sport).

Tennis Court

The blue tennis court in Tennis training mode in Wii Sports.

Tennis is the first of the 5 training sports featured in Wii Sports and Wii Sports Club.

There are three different training modes for this sport for each game:

  • Wii Sports: Returning Balls, Timing Your Swing, Target Practice
  • Wii Sports Club: Ring Master, Tennis Moles, Runner Ducky

Wii Sports

Returning Balls

IMG 20200331 122124

Example of a Returning Balls gameplay.

In Returning Balls, the player must strike as many balls as he or she can to the other side of the net. Elisa is standing there and she serves the balls towards him or her. The further the player gets, roughly the harder and faster Elisa serves the balls, which means it becomes harder and harder to return them. The player is disqualified on the first mistake he or she makes (either missing the ball or hitting it outside the tennis field).

  • Bronze medal = 12
  • Silver medal = 25
  • Gold medal = 50
  • Platinum medal = 80

In a Wii Fitness test, Elisa serves 50 balls. If the player makes a mistake, the game will just continue until all 50 balls are returned.

Timing Your Swing

IMG 20200331 122950

Example of a Timing Your Swing gameplay.

In Timing Your Swing, the player must strike the ball into the orange zone. The further the player gets, the smaller the orange zone will get and the harder it will be for the player to hit the orange zone. Also, the orange zone sometimes moves. The player is disqualified on the first mistake he or she makes (either not hitting the ball in the orange net or missing the ball).

  • Bronze medal = 7
  • Silver medal = 15
  • Gold medal = 30
  • Platinum medal = 50

In a Wii Fitness test, Elisa serves 30 balls. If the player makes a mistake, the game will just continue.

Hints

  • Time your swing to strike the ball into the orange zone. To make the ball go left, swing a little early, and to make the ball go right you have to swing a little late. For left-handed players, it’s the other way around.

Target Practice

IMG 20200331 122638

Example of a Target Practice gameplay.

In Target Practice, the player has to hit the target with the ball. At the start of the game, the bricks of the wall are all white. But if the player hits a point on the wall with the ball several times, the bricks will get darker and darker there and finally they will break, leaving a hole in the wall. The target will be on a different place every time the player hits it. At the beginning of the game, the target will stay in the middle of the wall, but when the player gets further, the target will be anywhere on the wall. The game ends immediately after the player has made his or her first mistake (either missing the ball or hitting it pass the walls).

  • Bronze medal = 5
  • Silver medal = 10
  • Gold medal = 20
  • Platinum medal = 40

In a Wii Fitness test, there are 10 targets to hit. If the player makes a mistake, the game will just continue until the player has hit the target 10 times.

Hints

  • Time your swing to shoot the ball on the target. Keep in mind that it doesn’t matter if you sometimes hit the wall instead of the target. It’s better to take your time to come as far as possible, so don’t swing too hard and strike high balls when necessary. This gives you more time to return the ball and it will make it easier to hit the target the next time. Also you reduce the chance that the wall will break this way.

Wii Sports Club

Names inside the parentheses "()" are the names in European (PAL) version of the game.

Ring Master

IMG 20200331 120917

Example of a Ring Master gameplay.

In Ring Master, the objective is to hit the ball through a set of rings which progressively gets smaller over time until the timer runs out. Barry serves the balls towards the player, and when the player hits the ball into the ring, he or she gets points and extra time if the ball gets through all of the rings provided.

Tennis Moles (Mole Commotion)

IMG 20200331 120302

Example of a Tennis Moles gameplay.

In Tennis Moles, the player has to hit the ball to the moles. A robotic duck shoots out one ball at a time. Sometimes, the ball might bounce to other moles, resulting in getting many points. Each session lasts 2 ball hits before the mole refreshes until the timer runs out.

There are 4 types of moles based on their distances:

  • Moles with neutral expression and blue stripe give out 1 point. These moles are the nearest from the net.
  • Moles with scared expression and green stripes give out 2 points. These moles are the second nearest from the net.
  • Moles with sad expression and yellow stripes give out 3 points. These moles are the second furthest from the net.
  • Moles with angry expression and red stripes give out 4 points. These moles are the furthest from the net.

Sometimes, a giant moving mole appears and when you hit it, it will give you 10 points.

Runner Ducky

IMG 20200331 115826

Example of a Runner Ducky gameplay.

In Runner Ducky, a robotic duck shoots out a ball, and the player has to hit it to make the duck move around the tennis court. This will continue until the timer runs out. The score is counted based on the duck's traveling distance. The measurement is in yard (yd.) in US version, while European version uses meter (m.) instead.

Sometimes, a timer (as seen on the example picture) pops up after every several yards / meters. When the duck runs over it, it will give you extra 5 seconds.

Trivia

  • In Wii Sports, the champion serves as your trainer (Elisa). However, in Wii Sports Club, the trainer is a max-leveled CPU but not a champion (Barry).
  • Also, the training games takes place in the synthetic court in Wii Sports. While in Wii Sports Club, it takes place in the clay court.