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(The community tab told me to proofread this article, so I did, and I fixed many errors. Also, I removed the image that shows Matt wearing his champion armor, as there is already an image of Rachel wearing that armor in the same gallery.)
Tag: Visual edit
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[[File:Swordplay.jpg|thumb|300px|Swordplay Duel versus Ryan (Notice the masks are off)]]
 
[[File:Swordplay.jpg|thumb|300px|Swordplay Duel versus Ryan (Notice the masks are off)]]
'''Swordplay '''is one of 12 games available to play in [[Wii Sports Resort]]. This sport takes advantage of the [[Wii MotionPlus]], the main mechanic of the game is using your [[Wii Remote]] like a sword to hit an opponent/opponents. There are three variations of the game, which are Duel, Speed Slice, and Showdown.
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'''Swordplay '''is one of 12 games available to play in [[Wii Sports Resort]]. This sport takes advantage of the [[Wii MotionPlus]]. The game's main mechanic is using your [[Wii Remote]] like a sword to hit an opponent/opponents. There are three variations of the game, which are Duel, Speed Slice, and Showdown.
   
 
==Duel ==
 
==Duel ==
 
[[File:20200503 081046.jpg|left|thumb|220x220px|Miyu and Lucía about to fight each other in Swordplay Duel.]]
 
[[File:20200503 081046.jpg|left|thumb|220x220px|Miyu and Lucía about to fight each other in Swordplay Duel.]]
The objective of Duel is to knock your opponent off the high-rise platform. It is played in a two-out-of-three style match. If both fighters are unable to knock each other off in time then the round is a tie. If the match is tied then the game goes to Sudden Death, where the playing field becomes extremely small. The [[stamps]] are Met Your Match, Cliff Hanger, One-Hit Wonder, Straight to the Point, and Last [[Mii]] Standing. If you have beaten the champion, at the [[Mii]] selection, hold the 1 button. Then you can use [[Matt (Wii)|Matt]]'s purple sword to fight, while wearing the same type of armor that Matt wears, but blue. You will fight against [[Matt (Wii)|Matt]] if your skill level is 1485 or higher.
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The objective of Duel is to knock your opponent off the high-rise platform. It is played in a two-out-of-three style match. If both fighters cannot knock each other off in time, then the round is a tie. If the game is tied, the game goes to Sudden Death, where the playing field becomes extremely small. The [[stamps]] are Met Your Match, Cliff Hanger, One-Hit Wonder, Straight to the Point, and Last [[Mii]] Standing. If you have beaten the Champion, at the [[Mii]] selection, hold the "1" button. Then you can use [[Matt (Wii)|Matt]]'s purple sword to fight while wearing the same armor that Matt wears, but blue. You will battle against [[Matt (Wii)|Matt]] if your skill level is 1485 or higher.
   
 
Note: the Miis' levels in Duel and Speed Slice are the same.
 
Note: the Miis' levels in Duel and Speed Slice are the same.
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#[[Matt (Wii)|Matt]] '''(Level 1496-1500) '''(Final [[Boss]])
 
#[[Matt (Wii)|Matt]] '''(Level 1496-1500) '''(Final [[Boss]])
   
After you beat the Champion you will receive Matt's [[Purple Sword]] and have to beat random [[Miis]] in random order all with [[Tel:1500-2500|1500-2500]] armor. (Listed down below.)
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After you beat the Champion, you will receive Matt's [[Purple Sword]] and defeat random [[Miis]] in random order, all with [[Tel:1500-2500|1500-2500]] armor. (Listed down below.)
   
 
=== The Armors of Swordplay Duel ===
 
=== The Armors of Swordplay Duel ===
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Rin-0.png|Rin (the 3rd best player) in a Level 1000-1500 armor suit
 
Rin-0.png|Rin (the 3rd best player) in a Level 1000-1500 armor suit
 
Rachel-0.png|Rachel in a Level 1500-2500 armor suit
 
Rachel-0.png|Rachel in a Level 1500-2500 armor suit
6CE893EA-C597-4C04-8CAE-6FF434CEC2F1.jpeg|Matt in his champion armor
 
 
</gallery>
 
</gallery>
   
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|}
 
|}
 
==Speed Slice==
 
==Speed Slice==
[[File:Speed Slice.jpg|thumb|Speed Slice Gameplay]]The objective of Speed Slice is to cut an object faster than your opponent (such as watermelons) [[Matt (Wii)|Matt]], the referee will toss an object at the player, and the player must cut that object in the specified direction before your opponent can. The slicing directions are down, side to side, or up and down (diagonally). But, if you are facing [[Matt (Wii)|Matt]] in Speed Slice, the referee will be [[Ryan]] (shown dueling above). The levels of the opponents are the same from Swordplay Duel.
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[[File:Speed Slice.jpg|thumb|Speed Slice Gameplay]]The objective of Speed Slice is to cut an object faster than your opponent (such as watermelons). [[Matt (Wii)|Matt]], the referee, will toss an item at the player, and the player must cut that object in the specified direction before your opponent can. The slicing ways are down, side to side, or up and down (diagonally). But, if you face [[Matt (Wii)|Matt]] in Speed Slice, the referee will be [[Ryan]] (shown dueling above). The levels of the opponents are the same as Swordplay Duel.
   
 
=== Speed Slice Armors ===
 
=== Speed Slice Armors ===
[[File:2018-04-05 (1)-0.png|thumb|130x130px|Anna (Vice Champion) playing Speed Slice.]] The Miis wear the same armor as they do in Duel, but they have a special slicing sword to slice the objects with.
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[[File:2018-04-05 (1)-0.png|thumb|130x130px|Anna (Vice-Champion) playing Speed Slice.|alt=]] The Miis wear the same armor as they do in Duel, but they have a special slicing sword to slice the objects with.
 
=== Objects ===
 
=== Objects ===
 
* Sushi Roll
 
* Sushi Roll
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==Showdown==
 
==Showdown==
 
[[File:SS19.1.jpg|thumb|The beginning of a Swordplay Showdown stage.]]
 
[[File:SS19.1.jpg|thumb|The beginning of a Swordplay Showdown stage.]]
The objective of Showdown is to defeat the oncoming horde of [[Mii]]s. The player has three hearts and must defeat the army of sword-wielding Miis without taking three hits. Each level has a [[Boss]] (each Boss has black armor and a purple sword) at the end of the level. They have three hearts and are hard to defeat (especially the later ones). This is the list, the level in Swordplay Duel (and Speed Slice) and the picture of the '''Bosses''' from every level of Swordplay Showdown:
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The objective of Showdown is to defeat the oncoming horde of [[Mii]]s. The player has three hearts and must defeat the army of sword-wielding Miis without taking three hits. Each level has a [[Boss]] (each Boss has black armor and a purple sword) at the end of the level. They have three hearts and are hard to defeat (especially the later ones). This is the list, the level in Swordplay Duel (and Speed Slice), and the picture of the '''Bosses''' from every level of Swordplay Showdown:
   
 
===Normal Stages===
 
===Normal Stages===
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* [[Anna (Wii)|Anna]] ([[Castle]]) - Level 1481+ (Pro Class - the Vice Champion)
 
* [[Anna (Wii)|Anna]] ([[Castle]]) - Level 1481+ (Pro Class - the Vice Champion)
 
* [[Gabriele]] ([[Volcano (Wii Sports Resort)|Volcano]]) - Level 266+
 
* [[Gabriele]] ([[Volcano (Wii Sports Resort)|Volcano]]) - Level 266+
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After defeating Stage 10, the first reverse stage is unlocked. The reverse stages are notably more difficult than their normal counterparts.
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After defeating Stage 10, the first reverse stage is unlocked. The reverse levels are notably more complex than their regular counterparts.
   
 
===Reverse Stages===
 
===Reverse Stages===
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=== Non-Bosses ===
 
=== Non-Bosses ===
The Miis who aren't Bosses can come in five different colors of armors: <span style="Color:Green;">Green</span>, <span style="Color:Gold;">Gold</span>, <span style="Color:Red;">Red</span>, <span style="Color:Purple;">Purple</span>, or <span style="Color:Black;">Black</span>. Their behavior, health, and occurrence depend on what armor they're wearing. The Miis always appear in the same armor for a specific stage, and they always use a red sword except in [[Volcano (Wii Sports Resort)|Volcano]] and [[Volcano Reverse]] which on perspective, use a light magenta sword instead due to the light in the volcano.
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The Miis who aren't Bosses can come in five different armor colors: <span style="Color:Green;">Green</span>, <span style="Color:Gold;">Gold</span>, <span style="Color:Red;">Red</span>, <span style="Color:Purple;">Purple</span>, or <span style="Color:Black;">Black</span>. Their behavior, health, and occurrence depend on what armor they're wearing. The Miis always appear in the same armor for a specific stage. They always use a red sword except in [[Volcano (Wii Sports Resort)|Volcano]] and [[Volcano Reverse]], which in perspective, uses a light magenta sword instead due to the light in the volcano.
   
 
==== <span style="Color:Green;">Green Armor</span> ====
 
==== <span style="Color:Green;">Green Armor</span> ====
The [[Mii|Miis]] that come in this color of armor are the easiest to defeat. They sometimes will defend themselves when approaching the player, but will rarely block (and only for a short period of time) when they are in striking distance of the player. Most of these Miis delay for a long time before attacking you, but some of them are slightly quicker. They have one heart. They are encountered commonly and in large quantities in many of the normal stages ([[Yoshi]] and [[Jake]] are the first two), but they do not appear at all in most of the reverse stages, with Stages 17-19 being the exceptions. [[Mia (Wii Sports Resort)|Mia]] is the last Mii to wear this armor.
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The [[Mii|Miis]] that come in this color of armor are the easiest to defeat. They sometimes will defend themselves when approaching the player but will rarely block (and only for a short period) when they are in striking distance of the player. Most of these Miis delay for a long time before attacking you, but some of them are slightly quicker. They have one heart. They are encountered commonly and in large quantities in many of the regular stages ([[Yoshi]] and [[Jake]] are the first two), but they do not appear at all in most of the reverse levels, with Stages 17-19 being the exceptions. [[Mia (Wii Sports Resort)|Mia]] is the last Mii to wear this armor.
   
 
Appearances: Stages 1-9, 17-19
 
Appearances: Stages 1-9, 17-19
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==== <span style="Color:Gold;">Gold Armor</span> ====
 
==== <span style="Color:Gold;">Gold Armor</span> ====
The Miis who wear this color of armor are still not difficult to defeat at first, but their movesets are drastically different from those of the Green Armored enemies. In the normal stages, they almost only defend themselves and take a long time to attack as well. However, in the reverse stages, they gain more aggressive movesets (all attack more frequently and some attack twice in a row), and Miis who even behave like the later Bosses are present in some of the stages ([[Pablo]] and [[Stéphanie]] are the first two to exhibit this behavior, in [[Bridge Reverse|Stage 11]]). They have one heart. These Miis are not too common at first ([[Misaki]] is the first one), but become abundant as the game progresses. They seem to be the opposite of Green Armors, considering they grow stronger and appear in larger quantities whereas Green Armors never gain improved movesets and appear less in the later stages. [[Helen]] is the last Mii to wear this armor.
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The Miis who wear this armor color are still not difficult to defeat at first, but their movesets are drastically different from those of the Green Armored enemies. In the regular stages, they almost only defend themselves and take a long time to attack. However, in the reverse stages, they gain more aggressive movesets (all attack more frequently and some attack twice in a row), and Miis who even behave like the later Bosses are present in some of the stages ([[Pablo]] and [[Stéphanie]] are the first two to exhibit this behavior, in [[Bridge Reverse|Stage 11]]). They have one heart. These Miis are not too common at first ([[Misaki]] is the first one) but become abundant as the game progresses. They seem to be the opposite of Green Armors, considering they grow stronger and appear in larger quantities. In contrast, Green Armors never gain improved movesets and appear less in the later stages. [[Helen]] is the last Mii to wear this armor.
   
 
Appearances: Stages 1-6, 9-20
 
Appearances: Stages 1-6, 9-20
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==== <span style="Color:Red;">Red</span> <span style="Color:Red;">Armor</span> ====
 
==== <span style="Color:Red;">Red</span> <span style="Color:Red;">Armor</span> ====
The Miis that appear in this color of armor are a little bit tougher and more dangerous than the last two types. They are mostly defensive and change the direction of their defense only a little. At first, they will usually only attack after successfully blocking a player's swing, but they become more aggressive and attack more often in the later stages. They also attack much faster than the early versions of the Gold Armored Miis. Some of them will twirl their swords in a circular motion before hitting the player, same thing goes for some Purple Armored opponents. [[Siobhán]] is the first Red Armored opponent to exhibit this kind of behaviour and she shows this in [[Forest Reverse|Stage 15]], though she may not exhibit this behaviour sometimes when the player goes through that stage. Additionally, they are bigger than all other Miis (excluding Bosses who wear Obese Black Armor), them intimidating, though making them easier targets. They have two hearts and first appear in [[Lighthouse|Stage 2]] ([[Gwen]] is the first one), and are present in many of the stages thereafter in increasing quantities. [[Haru]] is the last Mii to wear this armor.
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The Miis that appear in this armor color are a little bit tougher and more dangerous than the last two types. They are primarily defensive and change the direction of their defense only a little. At first, they will usually only attack after successfully blocking a player's swing, but they become more aggressive and attack more often in the later stages. They also attack much faster than the early versions of the Gold Armored Miis. Some of them will twirl their swords in a circular motion before hitting the player, and the same thing goes for some Purple Armored opponents. [[Keiko]] is the first Red Armored opponent to exhibit this kind of behavior, and she shows this in [[Forest Reverse|Stage 15]], though she may not display this behavior sometimes when the player goes through that stage. They have two hearts and first appear in [[Lighthouse|Stage 2]] ([[Gwen]] is the first one) and are present in many of the after that in increasing quantities. [[Haru]] is the last Mii to wear this armor.
   
 
Appearances: Stages 2-7, 9, 11, 14-17, 19-20
 
Appearances: Stages 2-7, 9, 11, 14-17, 19-20
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==== <span style="Color:Purple;">Purple Armor</span> ====
 
==== <span style="Color:Purple;">Purple Armor</span> ====
The Miis that wear this color of armor behave identically to the Miis who wear red armor, with one exception: They constantly change the direction of their defense (especially when the player is moving their own sword around) to make it much more difficult to hit them, and therefore make it much easier for the player to be counterattacked. In addition, they will occasionally switch the direction of their attack right before they swing. Some Purple Armored opponents will twirl their swords in a circular motion before hitting the player. [[Rainer]], [[Greg]] and [[Sota]] are the first three opponents to exhibit this kind of behaviour and they show this in [[Forest Reverse|Stage 15]] though sometimes, they may not exhibit this kind of behaviour when the player goes through that stage, or only either of them or two show this behaviour. They have thick kneepads but have slimmer bodies than the Red Armored Miis, making them more difficult to hit. They have two hearts and first appear in [[Ruins|Stage 6]] ([[Stéphanie]] is the first one), and are also present in many of the stages thereafter. [[Luca]] and [[Sakura]] are the last two Miis to wear the regular variant of this armor.
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The Miis who wear this armor color behave identically to the Miis who wear red armor, with one exception. They constantly change the direction of their defense (especially when the player is moving their sword around) to make it much more difficult to hit them, making it much easier for the player to be counterattacked. In addition, they will occasionally switch the direction of their attack right before they swing. Some Purple Armored opponents will twirl their swords in a circular motion before hitting the player. [[Haru]] is the first Purple Armored opponent to exhibit this kind of behavior. She shows this in [[Forest Reverse|Stage 15]] though sometimes, she may not display this kind of behavior when the player goes through that stage, or only either of them or two show this behavior. They have thick kneepads but have slimmer bodies than the Red Armored Miis, making them more challenging to hit. They have two hearts and first appear in [[Ruins|Stage 6]] ([[Stéphanie]] is the first one), and are also present in many stages after that. [[Luca]] and [[Sakura]] are the last two Miis to wear the regular variant of this armor.
   
 
Appearances: Stages 6-12, 14-16, 18-19
 
Appearances: Stages 6-12, 14-16, 18-19
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====<span style="Color:Purple;">Purple Armor Thin</span>====
 
====<span style="Color:Purple;">Purple Armor Thin</span>====
   
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Miis who wear this type of armor have varying movesets and behaviors, and some can be much more difficult to defeat than others. The three movesets that these Miis have are:
Miis who wear this type of armor have varying movesets and behaviors, and some can be much more difficult to defeat than others. The three movesets that these Miis can be seen with are a defensive moveset (similar to regular Purple Armored Miis), a twirling moveset (where the Miis twirl their swords in circles and attack randomly), or an extremely aggressive moveset (similar to the behavior of the last few Bosses). Unlike the regular Purple Armored Miis, these Miis have thinner kneepads and their armor has a slimmer design. They have two hearts, and they also have two variants: Slim and Lanky. The Slim variant is first seen in [[Lighthouse Reverse|Stage 12]] and first worn by [[Sandra]], [[Steve]], [[Andy]], and [[Greg]], while the last Mii in this variant is [[Fumiko]]. The Lanky variant is first seen in [[Waterfall Reverse|Stage 17]] and first worn by [[Jackie]] and [[Maria (Wii)|Maria]], while the last Mii in this variant is [[Pablo]].
 
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* A defensive moveset (similar to regular Purple Armored Miis).
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* A twirling moveset (where the Miis twirl their swords in circles and attack randomly).
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* An extremely aggressive moveset (similar to the behavior of the last few Bosses).
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Unlike the regular Purple Armored Miis, these Miis have thinner kneepads, and their armor has a slimmer design. They have two hearts, and they also have two variants: Slim and Lanky. The Slim variant is first seen in [[Lighthouse Reverse|Stage 12]] and first worn by [[Sandra]], [[Steve]], [[Andy]], and [[Greg]], while the last Mii in this variant is [[Fumiko]]. The Lanky variant is first seen in [[Waterfall Reverse|Stage 17]] and first worn by [[Jackie]] and [[Maria (Wii)|Maria]], while the final Mii in this variant is [[Pablo]].
   
 
Appearances (Slim): Stages 12, 14, 16, 19
 
Appearances (Slim): Stages 12, 14, 16, 19
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==== <span style="Color:Black;">Black Armor</span> ====
 
==== <span style="Color:Black;">Black Armor</span> ====
Although these Miis are not Bosses, they will behave exactly like one. What sets them apart from a Boss is the color of the sword they use, which is red (the same color sword as all of the other armors) rather than the purple sword that the bosses have. They have varying levels of aggressiveness: Defensive in Stage 10, 13 and 20, Aggresive in Stage 13 ([[Misaki]] being the only one), 14 and 20. and Aggresive and Defensive in Stage 18, 19 and 20. Some of them twirl their swords in a circular motion before hitting the player, though this behaviour is rarely exhibited by them. They are often as big as an actual Boss, but sometimes, they appear in smaller variants and are the same size as the other Miis. They have three hearts and first appear in [[Volcano (Wii Sports Resort)|Stage 10]] ([[Eva]] and [[Abe]] are the first two), and are somewhat rare even after that. They only appear in slightly larger quantities in [[Mountain Reverse|Stage 14]] and [[Castle Reverse|Stage 19]], and they appear in very large quantities only in [[Beach Reverse|Stage 13]] and [[Volcano Reverse|Stage 20]]. ([[Matt (Wii)|Matt]] (the final Boss) is the last Black Armored Mii in general, while [[Chris (Wii)|Chris]], [[George]], and [[Mike]] are the last non-Boss Black Armored Miis.) There are 5 variants of Black Armor: Lanky, Small, Small Thin, Obese (reserved for bosses), and Bulky.
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Although these Miis are not Bosses, they will behave exactly like one. What sets them apart from a Boss is the color of the sword they use, which is red (the same color sword as all of the other armors) rather than the purple sword that the bosses have. They have varying levels of aggressiveness: Defensive in Stage 10, 13, and 20, Aggressive in Stage 12 ( [[Daisuke (Wii)|Daisuke]] being the only one), 13, 14, 17, and 20, and Aggressive and Defensive in Stage 18, 19, and 20. Some of them twirl their swords in a circular motion before hitting the player, though they rarely exhibit this behavior. They are often as big as an actual Boss, but sometimes, they appear in smaller variants and are the same size as the other Miis. They have three hearts and first appear in [[Volcano (Wii Sports Resort)|Stage 10]] ([[Eva]] and [[Abe]] are the first two) and are somewhat rare even after that. They only appear in slightly larger quantities in [[Mountain Reverse|Stage 14]] and [[Castle Reverse|Stage 19]], and they appear in substantial amounts only in [[Beach Reverse|Stage 13]] and [[Volcano Reverse|Stage 20]]. ([[Matt (Wii)|Matt]] (the final Boss) is the last Black Armored Mii in general, while [[Chris (Wii)|Chris]], [[George]], and [[Mike]] are the last non-Boss Black Armored Miis.) There are five variants of Black Armor: Lanky, Small, Small Thin, Obese (reserved for bosses), and Bulky.
   
 
These appearances are for '''non-boss Miis only:'''
 
These appearances are for '''non-boss Miis only:'''
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|}
 
|}
 
=== Final Boss: [[Matt (Wii)|Matt]] ===
 
=== Final Boss: [[Matt (Wii)|Matt]] ===
'''Matt''' is the final and toughest Boss in Swordplay Showdown. He is bigger than the other Miis that wear Black Armor. The easiest way to defeat him is when he is in front of the Mii you are targeting. He is the toughest Boss because he is quick to attack and counterattack, and even when you successfully block one of his attacks, he will try to block you. He is ultimately defensive and strikes extremely often. He seldom lets you hit him and might easily use up all your hearts. Once you defeat Matt, you win. <gallery captionalign="center" position="center" widths="200">
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'''Matt''' is the final and most challenging Boss in Swordplay Showdown. He is bigger than the other Miis that wear Black Armor. The easiest way to defeat him is when Matt is in front of the Mii you are targeting. He is the most challenging Boss because he is quick to attack and counterattack, and even when you successfully block one of his attacks, he will try to stop you. Matt is ultimately defensive and strikes exceptionally often. He seldom lets you hit him and might easily use up all your hearts. Once you defeat Matt, you win. <gallery captionalign="center" position="center" widths="200">
 
Boss20.png|Matt as the final boss in Swordplay Showdown
 
Boss20.png|Matt as the final boss in Swordplay Showdown
 
</gallery>
 
</gallery>
   
 
== Trivia ==
 
== Trivia ==
*There is a glitch where if you manage to skip over [[Chika]], but not get to pro class, [[Jake]] is your opponent, even though you aren't in pro class yet.
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*There is a glitch where if you manage to skip over [[Chika]] but not get to pro class, [[Jake]] is your opponent, even though you aren't in pro class yet.
 
* The player will also play in the evening in Duel if their skill level is between 1900–1999 (right before advancing into [[Superstar Class]]).
 
* The player will also play in the evening in Duel if their skill level is between 1900–1999 (right before advancing into [[Superstar Class]]).
** However, the player can manually change the time of day for the duel to sunset by holding the 2 button before pressing OK on the Mii selection screen and releasing it right after the warning screen.
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** However, the player can manually change the time of day for the duel to sunset by holding the "2" button before pressing OK on the Mii selection screen and releasing it right after the warning screen.
* Before the project was finished, the Miis did not have the masks on when fighting (as seen in the picture on the very top of this article, where [[Ryan]] is not wearing a mask.)
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* Before the project was finished, the Miis did not have masks on when fighting (as seen in the picture on the very top of this article, [[Ryan]] is not wearing a mask.)
* In Duel, both [[Miis]] can be knocked off at the same time. This will result in a tie.
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* In Duel, both [[Miis]] can be knocked off at the same time. It will result in a tie.
* In Duel, the higher your level is, the more people in the audience there are. This also happens in [[Tennis (sport)|Tennis]] and [[Table Tennis]].
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* In Duel, the higher your level is, the more people in the audience there are. It also happens in [[Tennis (sport)|Tennis]] and [[Table Tennis]].
 
* The most amount of skill points you can earn in Duel is 100 per match.
 
* The most amount of skill points you can earn in Duel is 100 per match.
* The Speed Slice food and clock objects are also used in Archery as hidden targets in any of the stages.
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* Archery also uses the Speed Slice food and clock objects as hidden targets in any of the stages.
 
* In Speed Slice, the player can push the item away without cutting it by stabbing it.
 
* In Speed Slice, the player can push the item away without cutting it by stabbing it.
** Aim with the sword pointing to the item (works best with round objects) and jab with the Wii Remote. The item will be pushed back, and then it will despawn. However, this will result in a red "X" over your item.
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** Aim with the sword pointing to the item (works best with round objects) and jab with the Wii Remote. It will push the thing back, and then it will despawn. However, this will result in a red "X" over your item.
* The most amount of skill points you can earn in Speed Slice is 200 per match. Skill points are awarded based on how many points the player wins by (as long as they are going against the computer). The formula is 20 * (player's score - opponent's score).
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* The most amount of skill points you can earn in Speed Slice is 200 per match. Skill points are awarded based on how many points the player wins (as long as they go against the computer). The formula is 20 * (player's score - opponent's score).
 
**For example, if the player has beat [[Anna (Wii)|Anna]] 10-8, the player would get 40 points because 10 - 8 = 2.
 
**For example, if the player has beat [[Anna (Wii)|Anna]] 10-8, the player would get 40 points because 10 - 8 = 2.
* In Showdown, once the player beats the champion, they can use a purple sword. (Remember to press and hold 1 at the "Select Players" screen.)
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* In Showdown, once the player beats the champion, they can use a purple sword. (Remember to press and hold the "1" button at the "Select Players" screen.)
 
* In Showdown, there are 1035 rivals in total.
 
* In Showdown, there are 1035 rivals in total.
* An interesting pattern that the player may find is that the gender of the bosses in Showdown are switched in the reverse stages, except in the 9th and 19th, the 10th and the 20th stages have the same gender,
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* An interesting pattern is that the gender of the bosses in Showdown are sometimes switched in the reverse stages, except in the 9th and 19th, the 10th and the 20th stages have the same gender,
 
** Cole/Tomoko, Gabi/Takashi, Miguel/Marisa, Alisha/Ian, Hiromasa/Barbara, Sarah/Shinta, Marco/Steph, Asami/Fritz, Anna/Yoko, Gabriele/Matt.
 
** Cole/Tomoko, Gabi/Takashi, Miguel/Marisa, Alisha/Ian, Hiromasa/Barbara, Sarah/Shinta, Marco/Steph, Asami/Fritz, Anna/Yoko, Gabriele/Matt.
** This pattern goes M/F, F/M until the player gets to the ninth pattern where it changes to F/F, M/M.
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** This pattern goes M/F, F/M until the player gets to the ninth pattern, where it changes to F/F, M/M.
* Some of the opponents in Showdown have sported all available armor colors including [[Rin]], [[Kathrin]], [[George]], [[Takumi]], [[Lucía]], [[Hiroshi]], [[Rachel]], [[Stéphanie]], [[Ursula]], [[Haru]], [[Maria (Wii)|Maria]], [[Nelly]], [[Tyrone]], [[Eduardo (Wii)|Eduardo]], [[Shouta]], [[Miyu]], [[Theo]], [[Gwen]], [[Pablo]], [[Tommy]], [[Abe]], and [[Misaki]].
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* Some of the opponents in Showdown have sported all available armor colors, including [[Rin]], [[Kathrin]], [[George]], [[Takumi]], [[Lucía]], [[Hiroshi]], [[Rachel]], [[Stéphanie]], [[Ursula]], [[Haru]], [[Maria (Wii)|Maria]], [[Nelly]], [[Tyrone]], [[Eduardo (Wii)|Eduardo]], [[Shouta]], [[Miyu]], [[Theo]], [[Gwen]], [[Pablo]], [[Tommy]], [[Abe]], and [[Misaki]].
** In contrast, [[Akira (Wii)|Akira]] and [[Kentaro (Wii)|Kentaro]] are only seen with one heart in Showdown.
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** In contrast, [[Akira (Wii)|Akira]] and [[Kentaro (Wii)|Kentaro]] have only one heart in Showdown.
 
* Out of all 100 Miis in Showdown, [[Nelly]] is the one Mii to make the fewest appearances, excluding Bosses. She only appears seven times.
 
* Out of all 100 Miis in Showdown, [[Nelly]] is the one Mii to make the fewest appearances, excluding Bosses. She only appears seven times.
** [[Luca]] and [[Helen]] on the other hand, make the most appearances, each showing up 17 times.
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** On the other hand, [[Luca]] and [[Helen]] make the most appearances, each showing up 17 times.
 
** [[Ren]] makes the most consecutive appearances, showing up 11 times in a row.
 
** [[Ren]] makes the most consecutive appearances, showing up 11 times in a row.
 
** [[Greg]] is the latest non-Boss Mii to make their first appearance in Showdown. He first appears in [[Cliffs|Stage 8]].
 
** [[Greg]] is the latest non-Boss Mii to make their first appearance in Showdown. He first appears in [[Cliffs|Stage 8]].
* In Showdown, if a defeated enemy is on the ground, he/she will glow blue and disappear. If he/she falls off a cliff or into the water, a parachute will send him/her into the air out of sight.
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* In Showdown, if a defeated enemy is on the ground, he/she will glow blue and disappear. If he/she falls off a cliff or the water, a parachute will send him/her into the air out of sight.
*Showdown's tutorial plays more like Duel rather than Showdown, as it involves the player facing off against Ryan by himself, wearing the armor that he wears in Duel instead of Showdown, while being able to take an endless amount of hits, unlike Showdown's enemies.
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*Showdown's tutorial plays more like Duel rather than Showdown, as it involves the player facing off against Ryan by himself, wearing the armor he wears in Duel instead of Showdown while taking an endless amount of hits, unlike Showdown's enemies.
*In Showdown, the player can play at High Noon, Dusk, or Night. The game cycles through the three times of the day after the player completes or loses a stage, which it will then cycle to the next stage they choose.
+
*In Showdown, the player can play at High Noon, Dusk, or Night. The game cycles through the three times of the day after the player completes or loses a stage, which will then cycle to the next level they choose.
*Every time when a rival with more than one heart becomes the player's next target (specifically Red, Purple, and Black Armors), a suspenseful sting adds to the music.
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*Whenever a rival with more than one heart becomes the player's next target (specifically Red, Purple, and Black Armors), a suspenseful sting adds to the music.
*In Showdown, when the combos reach a multiple of 10, a horn will be heard in the background.
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*In Showdown, when the combos reach a multiple of 10, you will hear a horn in the background.
* There is a glitch where the game will target a [[Mii]] in the back of or in the middle of an approaching crowd. This is useful for wailing on the rivals that are not targeted and is the most useful in [[Volcano Reverse|Volcano Reverse.]]
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* There is a glitch where the game will target a [[Mii]] in the back or middle of an approaching crowd. It helps wail on the rivals that are not targeted and is the most useful in [[Volcano Reverse|Volcano Reverse.]]
 
* This sport is the most dangerous if the [[Wii MotionPlus]] does any of the following:
 
* This sport is the most dangerous if the [[Wii MotionPlus]] does any of the following:
** Come out of the Wii Remote
+
** Come out of the Wii Remote.
** Not detect
+
** Not detect.
** Get off-centered by a lot
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** Get off-centered by a lot.
** You swing but the sword doesn't work correctly
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** You swing, but the sword doesn't work correctly.
* The highest amount of skill points you can earn in Showdown is 85 for the first stage (Bridge), and 100 for the other stages.
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* The highest amount of skill points you can earn in Showdown is 85 for the first stage (Bridge) and 100 for the other levels.
*In Showdown, with a well-aimed strike on a rival who has 1 heart, it is possible to knock them into another rival, which can cause 1 heart.
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*In Showdown, with a well-aimed strike on a rival who has one heart, it is possible to knock them into another enemy, which can cause one heart to break, but you need the right trajectory for this to work.
 
*If the object to cut in Speed Slice is a flower vase, you can cut the flower without cutting the vase.
 
*If the object to cut in Speed Slice is a flower vase, you can cut the flower without cutting the vase.
 
*If the object to cut is a candle, if you swing close to it but not cut it, you will blow it out.
 
*If the object to cut is a candle, if you swing close to it but not cut it, you will blow it out.
*Swordplay duel is the only sport to have all 40 [[CPU]] [[Mii|Miis]] that debut in [[Wii Sports Resort]] appear as spectators.
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*Swordplay Duel is the only sport to have all 40 [[CPU]] [[Mii|Miis]] debut in [[Wii Sports Resort]] appear as spectators.
 
**However, they will only appear in the audience section as 2D sprites.
 
**However, they will only appear in the audience section as 2D sprites.
**The main reason they only appear here is because where CPU [[Mii|Miis]] appear in 3D, only [[Mii|Miis]] with ID's of 0-69 will appear.
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**They one appear because because where CPU [[Mii|Miis]] appear in 3D, only [[Mii|Miis]] with IDs of 0-69 will appear.
   
 
[[Category:Wii Sports Resort]]
 
[[Category:Wii Sports Resort]]

Revision as of 22:26, 18 June 2021

Swordplay

Swordplay Duel versus Ryan (Notice the masks are off)

Swordplay is one of 12 games available to play in Wii Sports Resort. This sport takes advantage of the Wii MotionPlus. The game's main mechanic is using your Wii Remote like a sword to hit an opponent/opponents. There are three variations of the game, which are Duel, Speed Slice, and Showdown.

Duel

20200503 081046

Miyu and Lucía about to fight each other in Swordplay Duel.

The objective of Duel is to knock your opponent off the high-rise platform. It is played in a two-out-of-three style match. If both fighters cannot knock each other off in time, then the round is a tie. If the game is tied, the game goes to Sudden Death, where the playing field becomes extremely small. The stamps are Met Your Match, Cliff Hanger, One-Hit Wonder, Straight to the Point, and Last Mii Standing. If you have beaten the Champion, at the Mii selection, hold the "1" button. Then you can use Matt's purple sword to fight while wearing the same armor that Matt wears, but blue. You will battle against Matt if your skill level is 1485 or higher.

Note: the Miis' levels in Duel and Speed Slice are the same.

Duel (and Speed Slice) Mii Levels (in order):

  1. Ryan (Level 11-15)
  2. Fumiko (Level 26-30)
  3. Miyu (Level 41-45)
  4. Kathrin (Level 56-60)
  5. Asami (Level 71-75) (Boss)
  6. Martin (Level 86-90)
  7. Mike (Level 101-105)
  8. Steve (Level 116-120)
  9. George (Level 131-135)
  10. Naomi (Level 146-150)
  11. Ian (Level 161-165) (Boss)
  12. Vincenzo (Level 176-180)
  13. Chris (Level 191-195)
  14. Megan (Level 206-210)
  15. Hiromasa (Level 221-225) (Boss)
  16. Tomoko (Level 236-240) (Boss)
  17. Holly (Level 251-255)
  18. Gabriele (Level 266-270) (Boss)
  19. Shohei (Level 281-285)
  20. Keiko (Level 296-300)
  21. Emma (Level 311-315)
  22. Alisha (Level 326-330) (Boss)
  23. Takumi (Level 341-345)
  24. Rachel (Level 356-360)
  25. Greg (Level 371-375)
  26. Eduardo (Level 386-390)
  27. Ashley (Level 401-405)
  28. Elisa (Level 416-420)
  29. Cole (Level 431-435) (Boss)
  30. Nick (Level 446-450)
  31. Lucía (Level 461-465)
  32. Mia (Level 476-480)
  33. Theo (Level 491-495)
  34. David (Level 506-510)
  35. Sarah (Level 521-525) (Boss)
  36. Barbara (Level 536-540) (Boss)
  37. Tatsuaki (Level 551-555)
  38. Sandra (Level 566-570)
  39. Emily (Level 581-585)
  40. Helen (Level 596-600)
  41. Siobhán (Level 611-615)
  42. Steph (Level 626-630) (Boss)
  43. Marisa (Level 641-645) (Boss)
  44. Hayley (Level 656-660)
  45. Julie (Level 671-675)
  46. Haru (Level 686-690)
  47. Kentaro (Level 701-705)
  48. Silke (Level 716-720)
  49. Fritz (Level 731-735) (Boss)
  50. Ren (Level 746-750)
  51. Susana (Level 761-765)
  52. Luca (Level 776-780)
  53. Rainer (Level 791-795)
  54. Stéphanie (Level 806-810)
  55. Tyrone (Level 821-825)
  56. Saburo (Level 836-840)
  57. Yoshi (Level 851-855)
  58. Jessie (Level 866-870)
  59. Yoko (Level 881-885) (Boss)
  60. Hiroshi (Level 896-900)
  61. Ursula (Level 911-915) (You'll play at dusk when you face the 900 Miis)
  62. Oscar (Level 926-930)
  63. Miguel (Level 941-945) (Boss)
  64. Sakura (Level 956-960)
  65. Giovanna (Level 971-975)
  66. Chika (Level 986-990)

Pro Class

  1. Jake (Level 1001-1005)
  2. Maria (Level 1016-1020)
  3. Tommy (Level 1031-1035)
  4. Alex (Level 1046-1050)
  5. Sota (Level 1061-1065)
  6. Eddy (Level 1076-1080)
  7. Misaki (Level 1091-1095)
  8. Pablo (Level 1106-1110)
  9. Marco (Level 1121-1125) (Boss)
  10. Eva (Level 1136-1140)
  11. Shouta (Level 1151-1155)
  12. Gwen (Level 1166-1170)
  13. Michael (Level 1181-1185)
  14. Abe (Level 1196-1200)
  15. Patrick (Level 1211-1215)
  16. Abby (Level 1226-1230)
  17. Daisuke (Level 1241-1245)
  18. Midori (Level 1256-1260)
  19. Shinnosuke (Level 1271-1275)
  20. Jackie (Level 1286-1290)
  21. Nelly (Level 1301-1305)
  22. Víctor (Level 1316-1320)
  23. Andy (Level 1331-1335)
  24. Ai (Level 1346-1350)
  25. Pierre (Level 1361-1365)
  26. Takashi (Level 1376-1380) (Boss)
  27. Akira (Level 1391-1395)
  28. Hiromi (Level 1406-1410)
  29. Shinta (Level 1421-1425) (Boss)
  30. James (Level 1436-1440)
  31. Gabi (Level 1451-1455) (Boss)
  32. Rin (Level 1466-1470)
  33. Anna (Level 1481-1485) (Boss)

Champion

  1. Matt (Level 1496-1500) (Final Boss)

After you beat the Champion, you will receive Matt's Purple Sword and defeat random Miis in random order, all with [[1]] armor. (Listed down below.)

The Armors of Swordplay Duel

Stamps

Stamp Name Description
Cliff-Hanger The final battle ring appears if the two opponents are still locked in a draw after three rounds. It doesn't matter if you win or lose. You can get this stamp in single-player mode only.
Straight to the Point Push your opponent out of the ring with a lunge in single-player mode.
Met Your Match

(Stalemate)

Draw three rounds in a row to get to the final battle ring, then draw again for a completely even match in single-player mode. You may not have won, but it's no easy feat!
One Hit Wonder

(All Too Easy)

Push your opponent out of the ring with only one strike in single-player mode.
Last Mii Standing

(There Can Only Be One)

Defeat the champion in a duel. The key is to never let your defenses down and attack any gaps you see. There may be some sort of reward if you win this...

Speed Slice

Speed Slice

Speed Slice Gameplay

The objective of Speed Slice is to cut an object faster than your opponent (such as watermelons). Matt, the referee, will toss an item at the player, and the player must cut that object in the specified direction before your opponent can. The slicing ways are down, side to side, or up and down (diagonally). But, if you face Matt in Speed Slice, the referee will be Ryan (shown dueling above). The levels of the opponents are the same as Swordplay Duel.

Speed Slice Armors

2018-04-05 (1)-0

Anna (Vice-Champion) playing Speed Slice.

The Miis wear the same armor as they do in Duel, but they have a special slicing sword to slice the objects with.

Objects

  • Sushi Roll
  • Egg
  • Flower Vase
  • Watermelon with Red Inside
  • Watermelon with Yellow Inside
  • Wood
  • Cantaloupe with White Inside
  • Cantaloupe with Yellow Inside
  • Orange
  • Candle
  • Bamboo
  • Bread
  • Acorn
  • Pencil
  • Diamond
  • Timer
  • Cake
  • Board

(Most of these items are secret targets in Archery)

Stamps

Stamp Name Description
Slice and Dice Win the contest without missing a single object by slicing the wrong way or failing to slice within the time limit. You can only get this stamp in single-player mode.
Slicing Machine Correctly at least one of each of the 18 types of objects in single-player mode. Different colors count as different types. You'll need to play several rounds to get them all!
Psychic Slice Cut an object correctly before it even hits the ground in single-player mode. You have to be psychic—or lucky—to pull this off.
Double Time

(Double Digit)

Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6. You can only get this stamp in single-player mode.
A Cut Above Beat the Speed Slice champion. Empty your mind and slice with your instincts!

Showdown

SS19

The beginning of a Swordplay Showdown stage.

The objective of Showdown is to defeat the oncoming horde of Miis. The player has three hearts and must defeat the army of sword-wielding Miis without taking three hits. Each level has a Boss (each Boss has black armor and a purple sword) at the end of the level. They have three hearts and are hard to defeat (especially the later ones). This is the list, the level in Swordplay Duel (and Speed Slice), and the picture of the Bosses from every level of Swordplay Showdown:

Normal Stages

After defeating Stage 10, the first reverse stage is unlocked. The reverse levels are notably more complex than their regular counterparts.

Reverse Stages

Bosses

The 20 Bosses from Swordplay Showdown

Non-Bosses

The Miis who aren't Bosses can come in five different armor colors: Green, Gold, Red, Purple, or Black. Their behavior, health, and occurrence depend on what armor they're wearing. The Miis always appear in the same armor for a specific stage. They always use a red sword except in Volcano and Volcano Reverse, which in perspective, uses a light magenta sword instead due to the light in the volcano.

Green Armor

The Miis that come in this color of armor are the easiest to defeat. They sometimes will defend themselves when approaching the player but will rarely block (and only for a short period) when they are in striking distance of the player. Most of these Miis delay for a long time before attacking you, but some of them are slightly quicker. They have one heart. They are encountered commonly and in large quantities in many of the regular stages (Yoshi and Jake are the first two), but they do not appear at all in most of the reverse levels, with Stages 17-19 being the exceptions. Mia is the last Mii to wear this armor.

Appearances: Stages 1-9, 17-19

Most common Mii in this armor: Andy and Jessie

Gold Armor

The Miis who wear this armor color are still not difficult to defeat at first, but their movesets are drastically different from those of the Green Armored enemies. In the regular stages, they almost only defend themselves and take a long time to attack. However, in the reverse stages, they gain more aggressive movesets (all attack more frequently and some attack twice in a row), and Miis who even behave like the later Bosses are present in some of the stages (Pablo and Stéphanie are the first two to exhibit this behavior, in Stage 11). They have one heart. These Miis are not too common at first (Misaki is the first one) but become abundant as the game progresses. They seem to be the opposite of Green Armors, considering they grow stronger and appear in larger quantities. In contrast, Green Armors never gain improved movesets and appear less in the later stages. Helen is the last Mii to wear this armor.

Appearances: Stages 1-6, 9-20

Most common Mii in this armor: Luca

Red Armor

The Miis that appear in this armor color are a little bit tougher and more dangerous than the last two types. They are primarily defensive and change the direction of their defense only a little. At first, they will usually only attack after successfully blocking a player's swing, but they become more aggressive and attack more often in the later stages. They also attack much faster than the early versions of the Gold Armored Miis. Some of them will twirl their swords in a circular motion before hitting the player, and the same thing goes for some Purple Armored opponents. Keiko is the first Red Armored opponent to exhibit this kind of behavior, and she shows this in Stage 15, though she may not display this behavior sometimes when the player goes through that stage. They have two hearts and first appear in Stage 2 (Gwen is the first one) and are present in many of the after that in increasing quantities. Haru is the last Mii to wear this armor.

Appearances: Stages 2-7, 9, 11, 14-17, 19-20

Most common Mii in this armor: Yoshi

Purple Armor

The Miis who wear this armor color behave identically to the Miis who wear red armor, with one exception. They constantly change the direction of their defense (especially when the player is moving their sword around) to make it much more difficult to hit them, making it much easier for the player to be counterattacked. In addition, they will occasionally switch the direction of their attack right before they swing. Some Purple Armored opponents will twirl their swords in a circular motion before hitting the player. Haru is the first Purple Armored opponent to exhibit this kind of behavior. She shows this in Stage 15 though sometimes, she may not display this kind of behavior when the player goes through that stage, or only either of them or two show this behavior. They have thick kneepads but have slimmer bodies than the Red Armored Miis, making them more challenging to hit. They have two hearts and first appear in Stage 6 (Stéphanie is the first one), and are also present in many stages after that. Luca and Sakura are the last two Miis to wear the regular variant of this armor.

Appearances: Stages 6-12, 14-16, 18-19

Most common Mii in any Purple Armor variant: Chika

Purple Armor Thin

Miis who wear this type of armor have varying movesets and behaviors, and some can be much more difficult to defeat than others. The three movesets that these Miis have are:

  • A defensive moveset (similar to regular Purple Armored Miis).
  • A twirling moveset (where the Miis twirl their swords in circles and attack randomly).
  • An extremely aggressive moveset (similar to the behavior of the last few Bosses).

Unlike the regular Purple Armored Miis, these Miis have thinner kneepads, and their armor has a slimmer design. They have two hearts, and they also have two variants: Slim and Lanky. The Slim variant is first seen in Stage 12 and first worn by Sandra, Steve, Andy, and Greg, while the last Mii in this variant is Fumiko. The Lanky variant is first seen in Stage 17 and first worn by Jackie and Maria, while the final Mii in this variant is Pablo.

Appearances (Slim): Stages 12, 14, 16, 19

Appearances (Lanky): Stages 17-20

Black Armor

Although these Miis are not Bosses, they will behave exactly like one. What sets them apart from a Boss is the color of the sword they use, which is red (the same color sword as all of the other armors) rather than the purple sword that the bosses have. They have varying levels of aggressiveness: Defensive in Stage 10, 13, and 20, Aggressive in Stage 12 ( Daisuke being the only one), 13, 14, 17, and 20, and Aggressive and Defensive in Stage 18, 19, and 20. Some of them twirl their swords in a circular motion before hitting the player, though they rarely exhibit this behavior. They are often as big as an actual Boss, but sometimes, they appear in smaller variants and are the same size as the other Miis. They have three hearts and first appear in Stage 10 (Eva and Abe are the first two) and are somewhat rare even after that. They only appear in slightly larger quantities in Stage 14 and Stage 19, and they appear in substantial amounts only in Stage 13 and Stage 20. (Matt (the final Boss) is the last Black Armored Mii in general, while Chris, George, and Mike are the last non-Boss Black Armored Miis.) There are five variants of Black Armor: Lanky, Small, Small Thin, Obese (reserved for bosses), and Bulky.

These appearances are for non-boss Miis only:

Appearances (Lanky): Stages 10, 12-14, 17-18, 20

Appearances (Small): Stages 18-20

Appearances (Small Thin): Stages 19-20

Appearances (Bulky): Stage 20 only

Most common Mii in any Black Armor variant: Tyrone

Stamps

Stamp Name Description
Not a Scratch Clear any stage without taking a hit and losing a heart.
Sword Fighter

(Stage 10 Beaten)

Defeat all of your foes to clear the first 10 stages. You can't just swing wildly and hope for the best—it takes finesse.
Perfect 10 Clear Stage 10 without taking a single hit and losing a heart.
Swordmaster

(Stage 20 Beaten)

Fight through the final Showdown stage. You must master the art of parrying.
Untouchable Fight through the final Showdown stage without taking a single hit and losing a heart.

Final Boss: Matt

Matt is the final and most challenging Boss in Swordplay Showdown. He is bigger than the other Miis that wear Black Armor. The easiest way to defeat him is when Matt is in front of the Mii you are targeting. He is the most challenging Boss because he is quick to attack and counterattack, and even when you successfully block one of his attacks, he will try to stop you. Matt is ultimately defensive and strikes exceptionally often. He seldom lets you hit him and might easily use up all your hearts. Once you defeat Matt, you win.

Trivia

  • There is a glitch where if you manage to skip over Chika but not get to pro class, Jake is your opponent, even though you aren't in pro class yet.
  • The player will also play in the evening in Duel if their skill level is between 1900–1999 (right before advancing into Superstar Class).
    • However, the player can manually change the time of day for the duel to sunset by holding the "2" button before pressing OK on the Mii selection screen and releasing it right after the warning screen.
  • Before the project was finished, the Miis did not have masks on when fighting (as seen in the picture on the very top of this article, Ryan is not wearing a mask.)
  • In Duel, both Miis can be knocked off at the same time. It will result in a tie.
  • In Duel, the higher your level is, the more people in the audience there are. It also happens in Tennis and Table Tennis.
  • The most amount of skill points you can earn in Duel is 100 per match.
  • Archery also uses the Speed Slice food and clock objects as hidden targets in any of the stages.
  • In Speed Slice, the player can push the item away without cutting it by stabbing it.
    • Aim with the sword pointing to the item (works best with round objects) and jab with the Wii Remote. It will push the thing back, and then it will despawn. However, this will result in a red "X" over your item.
  • The most amount of skill points you can earn in Speed Slice is 200 per match. Skill points are awarded based on how many points the player wins (as long as they go against the computer). The formula is 20 * (player's score - opponent's score).
    • For example, if the player has beat Anna 10-8, the player would get 40 points because 10 - 8 = 2.
  • In Showdown, once the player beats the champion, they can use a purple sword. (Remember to press and hold the "1" button at the "Select Players" screen.)
  • In Showdown, there are 1035 rivals in total.
  • An interesting pattern is that the gender of the bosses in Showdown are sometimes switched in the reverse stages, except in the 9th and 19th, the 10th and the 20th stages have the same gender,
    • Cole/Tomoko, Gabi/Takashi, Miguel/Marisa, Alisha/Ian, Hiromasa/Barbara, Sarah/Shinta, Marco/Steph, Asami/Fritz, Anna/Yoko, Gabriele/Matt.
    • This pattern goes M/F, F/M until the player gets to the ninth pattern, where it changes to F/F, M/M.
  • Some of the opponents in Showdown have sported all available armor colors, including Rin, Kathrin, George, Takumi, Lucía, Hiroshi, Rachel, Stéphanie, Ursula, Haru, Maria, Nelly, Tyrone, Eduardo, Shouta, Miyu, Theo, Gwen, Pablo, Tommy, Abe, and Misaki.
    • In contrast, Akira and Kentaro have only one heart in Showdown.
  • Out of all 100 Miis in Showdown, Nelly is the one Mii to make the fewest appearances, excluding Bosses. She only appears seven times.
    • On the other hand, Luca and Helen make the most appearances, each showing up 17 times.
    • Ren makes the most consecutive appearances, showing up 11 times in a row.
    • Greg is the latest non-Boss Mii to make their first appearance in Showdown. He first appears in Stage 8.
  • In Showdown, if a defeated enemy is on the ground, he/she will glow blue and disappear. If he/she falls off a cliff or the water, a parachute will send him/her into the air out of sight.
  • Showdown's tutorial plays more like Duel rather than Showdown, as it involves the player facing off against Ryan by himself, wearing the armor he wears in Duel instead of Showdown while taking an endless amount of hits, unlike Showdown's enemies.
  • In Showdown, the player can play at High Noon, Dusk, or Night. The game cycles through the three times of the day after the player completes or loses a stage, which will then cycle to the next level they choose.
  • Whenever a rival with more than one heart becomes the player's next target (specifically Red, Purple, and Black Armors), a suspenseful sting adds to the music.
  • In Showdown, when the combos reach a multiple of 10, you will hear a horn in the background.
  • There is a glitch where the game will target a Mii in the back or middle of an approaching crowd. It helps wail on the rivals that are not targeted and is the most useful in Volcano Reverse.
  • This sport is the most dangerous if the Wii MotionPlus does any of the following:
    • Come out of the Wii Remote.
    • Not detect.
    • Get off-centered by a lot.
    • You swing, but the sword doesn't work correctly.
  • The highest amount of skill points you can earn in Showdown is 85 for the first stage (Bridge) and 100 for the other levels.
  • In Showdown, with a well-aimed strike on a rival who has one heart, it is possible to knock them into another enemy, which can cause one heart to break, but you need the right trajectory for this to work.
  • If the object to cut in Speed Slice is a flower vase, you can cut the flower without cutting the vase.
  • If the object to cut is a candle, if you swing close to it but not cut it, you will blow it out.
  • Swordplay Duel is the only sport to have all 40 CPU Miis debut in Wii Sports Resort appear as spectators.
    • However, they will only appear in the audience section as 2D sprites.
    • They one appear because because where CPU Miis appear in 3D, only Miis with IDs of 0-69 will appear.