Each player and the bank starts with 500 medals. The players take turns to spin the wheel. Depending on what they spin, they win or lose medals, add more medals to the bank, get a Lucky Chance to win the medals in the bank, or play a 4-player, 1 vs 3 or 1 vs 1 Minigame. After the 4th, 7th and 10th round, the wheel changes. After 10 rounds, the game goes into extra time. Extra time lasts 10 more rounds or until a 4-Player Bank Battle Minigame is spun. (If ten rounds pass in overtime, a Minigame will automatically occur.) The player with the most medals at the end wins.
There are 22 different segments on the wheel and 12 possible outcomes.
- +300 Medals: The player gets 300 medals from the bank. If there is less than 300, they get all the medals in the bank and then the bank is refilled with 1000 medals (500 in the first four rounds).
- −300 Medals: The player loses 300 medals for the bank. If the player has less than 300, they lose all of their medals.
- 1/2 Medals: The player loses half their medals for the bank. If the player has an odd number of medals, they lose the larger half.
- Bank +500: 500 medals are added to the bank.
- Bank +600: 600 medals are added to the bank.
- Bank +800: 800 medals are added to the bank.
- Bank ×2: The bank is doubled.
- Bank ×3: The bank is tripled.
- 4-Player Bank Battle: A 4-player Minigame begins, and the winner gets all the medals in the bank.
- If there are two or three winners, the involved players split the medals.
- Then, as the bank is empty, 1000 medals are added (500 in the first four rounds).
- If all four players tie, nothing happens.
- 1 vs 3 Bank Battle: A 1 vs 3 Minigame begins.
- If the solo player wins, they gets all the medals in the bank.
- If the team wins, they split the money in the bank equally.
- Then 1000 medals are added to the bank.
- 1 vs 1 minigame: The player who spun this can challenge a player for an 1 vs 1 Minigame (not with nothing).
- If that player wins, they gets half the medals from the loser (odd numbers take the larger half).
- If that player loses or if it's a draw, nothing happens.
- Lucky Chance: The player can spin again with a wheel that has Win, 1/2 and X spaces.
- If the wheel lands on Win, they will get all the money in the bank, and the bank is refilled with 1000 medals.
- If they spin the 1/2, they get half the bank money (odd numbers take the larger half). Phil says: “Oh so close!”
- If they spin the X, nothing happens.
|4-Player Bank Battle||3||3||3||4|
|1 vs 3 Bank Battle||-||1||1||-|
|1 vs 1 minigame||-||1||3||-|
Reaching 99999 medals
(If all the players tie, there is another game as the medals must be won.) Then, as the bank is empty, 500 or 1000 medals are refilled into the bank.
Conclusion of game
Starting with the 8th round, the player in last place chooses a 4 player minigame. After 10 rounds of spinning, the game progresses into extra time (overtime). In extra time, there are a maximum of 10 more rounds. The game ends instantly when a 4-Player Bank Battle is played and the result isn't a total draw. (If it's a draw, the medals stay in the bank and extra time goes on. If there are still medals in the bank after extra time round 10, which happens very rarely, there is a bank battle anyway, which repeats until the medals are taken.) After the final bank battle, the player with the most medals wins.
- If you were to get a card that has you earn more than what the bank holds, you will get that a,out of medals, and the bank will fill up again afterwards. An example of this is if you were to get a +300 card and the bank only has less than 300.
- When losing a 1 vs. 1 as the player trying to steal half, your Mii's face will actually go through a choppy set of frames. When the losing animation is over, the angry expression is seen for a split second.
- After losing a 1 vs. 1, it is possible for the player that lost to have a sad face after if you press A quick enough. If the animation of the player trying to steal half of the medals isn't shown, it will still go through the facial expressions.
- For females, one of their legs go through their dress when a 4-player, 1 vs 3 or 1 vs 1 Minigame is about to start. The same thing happens whenever they lose or win the minigame, except with both legs.
- In the Japanese version of the game, it is called "Roulette"(Citation needed).
- In the Korean version, the medals are changed to stars in order to not give the imagery of money due to South Korea banning gambling and its elements(Citation needed).
- When the amount of medals in the bank gets over 5000 and a Minigame activates, Party Phil will be very surprised and say "HOAH!" when before it starts.
- Unlike the other Party Games in Wii Party, this one shows the player in last with a sad face at the end of the game.
- If it's a tie for last, they will still make the sad face.
- This is the only Party Game where the dice roll doesn't appear if there is a tie in a 4-player Minigame. The Miis will split the prize if there's a tie. The probability of there being 1 or 2 medals left after the tied player win their prize is low, but possible.
- Getting a 4-way tie, if possible, will result in nobody getting the medals.
- When the wheel changes at the start of Round 5, the players make a surprised expression and jump. However, when the same event happens at the start of Round 8 and Overtime 1, they can be seen posing and making an angry face (as if they were about to start a Bank Battle).
- The crown on the top of the bank grows bigger/smaller to reflect the amount of medals in the bank.
- When a Bank Bonanza occurs and the bank has over 5000 medals, fireworks will go off in the background as the player receives their medals.
|Modes in Wii Party|
|Party Games: Board Game Island - Globe Trot - Swap Meet - Spin-Off - Bingo|