Rope Sling (US) / Lofty Leap (PAL) | |
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Information | |
Game: |
Wii Party |
Type: |
4 Player |
Timer: |
60 Seconds |
Instructions: |
"Grab the rope, swing back and forth to build up your momentum, and let go to sling as far as you can!" |

The minigame's thumbnail.
Rope Sling (Lofty Leap in the PAL version) is a 4-player Minigame in Wii Party.
Gameplay[]
The objective of the game is to release at the right time to fly the farthest distance. On their turn, players swing back and forth on a rope (though the game doesn't let them build up to an angle greater than about 215 degrees from the starting point), then let go to leap as far as possible. The ideal time to release is when the swing has a lot of upward and forward momentum.
Controls[]
- Hold the Wii Remote vertically.
- Swing the Wii Remote up and down to swing the rope and build up momentum.
- Press A to let go of the rope and fly!
Default Rankings[]
- Alisha (140 yd./m.)
- Rachel (138 yd./m)
- Hiroshi (136 yd./m)
- Ian (132 yd./m)
- Ren (130 yd./m)
- Holly (128 yd./m)
- Haru (125 yd./m)
- Mike (120 yd./m)
- Andy (110 yd./m)
- James (100 yd./m)
Trivia[]
- Distances are measured in yards in the NTSC version, and in meters in the Japanese and PAL versions, although there is no actual in-game difference between the two.
- While the best default record is 140 yds./m, set by Alisha, a Master Difficulty Mii can actually go farther than that, making the record really easy to break for the CPUs when they are set to Master Difficulty or Expert Difficulty.
- The maximum possible score is 181 yards/meters.
- A Beginner Difficulty Mii can actually do better than an Advanced Difficulty, Expert Difficulty, even a Master Difficulty Mii in this Minigame: There are times where an Advanced Difficulty Mii gets a number lower than 80 and there are times where a Beginner Difficulty Mii gets a number higher than 50. Beginner Difficulty Miis also can get a score of 3 digits, but it's rare as a Master Difficulty getting a score of 2 digits.
- Sometimes, a Master Difficulty Mii will go over the tree when they let go of the rope. This does not make them go far, though, as it often results in giving them a score of a two-digit number.
- Releasing at optimal timing (at about a 45-degree angle) will create a sonic boom, and the Mii will perform a few flips mid-air if they go high enough.
- Beyond 120 yards/meters, the bushes will have flowers on them. If a player goes high enough, they'll see a UFO and/or hot-air balloon flying in the background.
- The hot-air balloon will have a random Mii standing in it's basket.
- If a Mii flies far or high enough, they will briefly glance at the camera, surprised.
- It is possible to fly backwards if a player releases while the rope is swinging backwards, but they will receive a negative score.
- When doing so, the player's Mii will not land on their feet, rather on their behind and they will become dizzy. They will also frantically flap their arms and have a surprised expression on their face the whole time they're going backwards.
- The backwards part of the area seems to be a destroyed and deserted version of where you actually need to go.