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Swordplay

Guest B versus Ryan in a Swordplay Duel match (Pre-release. Notice that the masks are missing).

This article is about the Wii Sports Resort game. For its Nintendo Switch Sports counterpart, see Chambara.

Swordplay is one of 12 games available to play in Wii Sports Resort. This sport takes advantage of the Wii MotionPlus. The game's main mechanic is using your Wii Remote like a sword to hit an opponent/opponents. There are three variations of the game, which are Duel, Speed Slice, and Showdown.

Duel[]

20200503 081046

Miyu and Lucía about to fight each other in Swordplay Duel.

Overview[]

The objective of this mode is to knock your opponent off the high-rise platform. The player who knocks their opponent off the platform wins the round and scores a point. If neither player can knock their opponent off within a time limit (or both players manage to knock each other off the platform at the same time), then the round is a tie, and both players receive half a point.

Duel is played in a two-out-of-three style match. The first player to win 2 rounds wins the match. You can still win if you win one round and tie two other rounds outside of the final round.

If both players are tied after three rounds, the game goes to a final round. In the last round, the playing field becomes extremely small, and the white and red portions of the platform will sink.

Times of day[]

  • Daytime - During regular matches
  • Evening - During matches just before reaching Pro/Superstar Class and with the Champion

Types of armor (Also applies to Speed Slice)[]

Stamps[]

Name Description
Cliff-Hanger (On the Edge) The final battle ring appears if the two opponents are still locked in a draw after three rounds. It doesn't matter if you win or lose. You can get this stamp in single-player mode only.
Straight to the Point Push your opponent out of the ring with a lunge in single-player mode.
Met Your Match (Stalemate) Draw three rounds in a row to get to the final battle ring, then draw again for a completely even match in single-player mode. You may not have won, but it's no easy feat!
One Hit Wonder (All Too Easy) Push your opponent out of the ring with only one strike in single-player mode.
Last Mii Standing (There Can Only Be One) Defeat the champion in a duel. The key is to never let your defenses down and attack any gaps you see. There may be some sort of reward if you win this...

Speed Slice[]

Speed Slice

Speed Slice gameplay

Overview[]

The objective of this mode is to cut objects faster than your opponent does and be the first to score 10 points. Matt, the referee, will toss an object at the players, and you must cut them in the given direction before your opponent does. The slicing ways are horizontally (left or right), vertically (up or down), and diagonally. However, when you face Matt, Ryan will take his place as the judge. If both players slice the object in the same way simultaneously, the player who slices faster gets the point.

Objects[]

  • Sushi Roll
  • Egg
  • Flower Vase
  • Watermelon with Red Inside
  • Watermelon with Yellow Inside
  • Wood
  • Cantaloupe with White Inside
  • Cantaloupe with Orange Inside
  • Orange
  • Candle
  • Bamboo
  • Bread
  • Acorn
  • Pencil
  • Diamond
  • Timer
  • Cake
  • Board

Stamps[]

Name Description
Slice and Dice Win the contest without missing a single object by slicing the wrong way or failing to slice within the time limit. You can only get this stamp in single-player mode.
Slicing Machine (No Object Unsliced) Correctly slice at least one of each of the 18 types of objects in single-player mode. Different colors count as different types. You'll need to play several rounds to get them all!
Psychic Slice (Focus Your Mind) Cut an object correctly before it even hits the ground in single-player mode. You have to be psychic—or lucky—to pull this off.
Double Time (Double Digit) Slice the alarm clock when the two digits on the display are the same, such as 8.8, 7.7, or 6.6. You can only get this stamp in single-player mode.
A Cut Above Beat the Speed Slice champion. Empty your mind and slice with your instincts!

Showdown[]

SS16

The beginning of a Swordplay Showdown stage.

Overview[]

The objective of this single-player mode is to defeat the oncoming horde of enemy sword fighters. The player has three hearts.

Each level has a boss at the end. A boss enemy wears Black Armor (which gives them three hearts), uses a purple sword, and is harder to defeat than other enemies.

Stages[]

Bosses

The 20 Bosses from Swordplay Showdown

The following is the list of all levels and their bosses in Swordplay Showdown in order.

After clearing all the regular stages, the reverse stages are unlocked. Those levels are notably much harder than their non-reverse counterparts and go in the opposite direction.

# Stage Boss
Regular Stages
1 Bridge Cole
2 Lighthouse Gabi
3 Beach Miguel
4 Mountain Alisha
5 Forest Hiromasa
6 Ruins Sarah
7 Waterfall Marco
8 Cliffs Asami
9 Castle Anna
10 Volcano Gabriele
Reverse Stages
11 Bridge Reverse Tomoko
12 Lighthouse Reverse Takashi
13 Beach Reverse Marisa
14 Mountain Reverse Ian
15 Forest Reverse Barbara
16 Ruins Reverse Shinta
17 Waterfall Reverse Steph
18 Cliffs Reverse Fritz
19 Castle Reverse Yoko
20 Volcano Reverse Matt

Types of armor[]

The enemies who aren't Bosses can come in five different armor colors: Green, Gold, Red, Purple, or Black. Their behavior, health, and occurrence depend on what armor they're wearing. The Miis always appear in the same armor for a specific stage. They always use a red sword except in Volcano and Volcano Reverse, which in perspective, causes them to use a light magenta sword instead due to the light in the volcano.

Green Armor[]

The Miis that come in this color of armor are the weakest and easiest to defeat. They sometimes will defend themselves when approaching the player but will rarely block (and only for a short period) when they are in striking distance of the player. Most of these Miis delay for a long time before attacking you, but some of them are slightly quicker. They have one heart. They are encountered commonly and in large quantities in many of the regular stages (Yoshi and Jake are the first two), but they do not appear at all in most of the reverse levels, with Stages 17 to 19 being the exceptions. Mia is the last Mii to wear this armor.

Appearances: Stages 1 to 9, 17 to 19

Most common Mii in this armor: Andy and Jessie (7 times each)

Gold Armor[]

The Miis who wear this armor color are still not difficult to defeat at first, but their movesets are drastically different from those of the Green Armored enemies. In the regular stages, they almost only defend themselves and take a long time to attack. However, in the reverse stages, they gain more aggressive movesets (all attack more frequently and some attack twice in a row), and some of these Miis will even behave similar to Boss and Black armored Miis (and Matt, except they are slightly twice as slow as Matt's. Specifically, 0.5 seconds during lifting their sword and attacking, ~1 second for attacking interval) by wasting no time to accurately strike the player as soon as possible (Pablo and Stéphanie are the first two to exhibit this behavior, in Stage 11). Like Green Armor, they have one heart. These Miis are not too common at first (Misaki is the first one) but become abundant as the game progresses. They seem to be the opposite of Green Armors, considering they grow stronger and appear in larger quantities. In contrast, Green Armors never gain improved movesets and appear less in the later stages. Helen is the last Mii to wear this armor.

Appearances: Stages 1 to 6, 9 to 20

Most common Mii in this armor: Luca (10 times)

Red Armor[]

The Miis that appear in this armor color are a little bit tougher and more dangerous than the last two types. They are primarily defensive and change the direction of their defense only a little. They will usually only attack after successfully blocking a player's swing. They also attack much faster than the early versions of the Gold Armored Miis. Some of them will twirl their swords in a circular motion before hitting the player, and the same thing goes for some Purple Armored opponents. Keiko is the first Red Armored opponent to exhibit this kind of behavior, and she shows this in Stage 15, though she may not display this behavior sometimes when the player goes through that stage. They have two hearts and first appear in Stage 2) (Gwen is the first one) and are present in many of the after that in increasing quantities. Like Green armor Miis, they never gain improved movesets, and they are mainly defensive, regardless of their sword behavior. Haru is the last Mii to wear this armor.

Appearances: Stages 2 to 7, 9, 11, 14 to 17, 19, 20

Most common Mii in this armor: Yoshi (6 times)

Purple Armor[]

The Miis who wear this armor color behave identically to the Miis who wear red armor, with a few major exceptions. They constantly change the direction of their defense (especially when the player is moving their sword around) to make it much more difficult to hit them, making it much easier for the player to be counterattacked. In addition, they will occasionally switch the direction of their attack right before they swing. Some Purple Armored opponents will twirl their swords in a circular motion before hitting the player. Haru is the first Purple Armored opponent to exhibit this kind of behavior. She shows this in Stage 15 though sometimes, she may not display this kind of behavior when the player goes through that stage, or only either of them or two show this behavior. They have thick kneepads but have slimmer bodies than the Red Armored Miis, giving them smaller hitboxes, therefore making them more challenging to hit. They have two hearts and first appear in Stage 6 (Stéphanie is the first one), and are also present in many stages after that. Luca and Sakura are the last two Miis to wear the regular variant of this armor.

Appearances: Stages 6 to 12, 14 to 16, 18, 19

Most common Mii in any Purple Armor variant: Chika (6 times)

Purple Armor Thin[]

Miis who wear this type of armor have varying movesets and behaviors, and some can be much more difficult to defeat than others. The three movesets that these Miis have are:

  • A defensive moveset (similar to regular Purple Armored Miis).
  • A twirling moveset (where the Miis twirl their swords in circles and attack randomly).
  • An extremely aggressive moveset (similar to the behavior of the last few Bosses and certain aggressive gold armored Miis).

Unlike the regular Purple Armored Miis, these Miis have thinner kneepads, and their armor has a slimmer design. They have two hearts, and they also have two variants: Slim and Lanky. The Slim variant is first seen in Stage 12 and first worn by Sandra, Steve, Andy, and Greg, while the last Mii in this variant is Fumiko. The Lanky variant is first seen in Stage 17 and first worn by Jackie and Maria, while the final Mii in this variant is Pablo.

Appearances (Slim): Stages 12, 14, 16, 19

Appearances (Lanky): Stages 17 to 20

Black Armor[]

Although these Miis are not Bosses, they will behave exactly like one. What sets them apart from a Boss is the color of the sword they use, which is red (rather than the purple sword the bosses have). They have varying levels of aggressiveness: Defensive in Stage 10, 13, and 20 (Eva and Abe being the first ones with that behavior), Aggressive in Stage 12 (Daisuke being the only one), 13, 14, 17, and 20, and Aggressive and Defensive in Stage 18, 19, and 20 (Theo being the first one with that behavior). Some of them twirl their swords in a circular motion before hitting the player, though they rarely exhibit this behavior. They are often as big as an actual Boss, but sometimes, they appear in smaller variants and are the same size as the other Miis. They have three hearts and first appear in Stage 10 (Eva and Abe are the first two) and are somewhat rare even after that. They only appear in slightly larger quantities in Stage 14 and Stage 19, and they appear in substantial amounts only in Stage 13 and Stage 20. Matt (the final Boss) is the last Black Armored Mii in general, while Chris, George, and Mike are the last non-Boss Black Armored Miis. There are five variants of Black Armor: Lanky, Small, Small Thin, Obese (reserved for bosses), and Bulky.

These appearances are for non-boss Miis only:

Appearances (Lanky): Stages 10, 12 to 14, 17, 18, 20

Appearances (Small): Stages 18 to 20

Appearances (Small Thin): Stages 19, 20

Appearances (Bulky): Stage 20 only

Most common Mii in any Black Armor variant: Tyrone (3 times)

Final Boss[]

Matt is the final and most challenging Boss in Swordplay Showdown, since he is the Champion. He is bigger than the other Miis that wear Black Armor. The easiest way to defeat him is when Matt is in front of the Mii you are targeting. He is the most challenging Boss because he is quick to attack and counterattack, and even when you successfully block one of his attacks, he will try to stop you. Matt is ultimately defensive and strikes exceptionally often. He seldom lets you hit him and might easily use up all your hearts. He shares the same moveset with Fritz and Yoko and certain gold armor Miis in Reverse Stages, except that his attack speed is twice as fast. However, since he has the largest hitbox in the game, it can be easy to hit him when you are actually able to do so.

Times of day[]

The first level you play is set at High Noon, the second at Dusk, the third at Midnight, then the cycle repeats.

Stamps[]

Name Description
Not a Scratch Clear any stage without taking a hit and losing a heart.
Sword Fighter (Stage 10 Clear) Defeat all of your foes to clear the first 10 stages. You can't just swing wildly and hope for the best—it takes finesse.
Perfect 10 Clear Stage 10 without taking a single hit and losing a heart.
Swordmaster (The Final Showdown) Fight through the final Showdown stage. You must master the art of parrying.
Untouchable Fight through the final Showdown stage without taking a single hit and losing a heart.

Opponents[]

The opponents' levels in Duel and Speed Slice are the same. After you beat the Champion, you will fight the same Miis in a random order.

# Name Level Notes
Non-Pro Class
1 Ryan 11-15 Beginner
2 Fumiko 26-30 Vice-Beginner
3 Miyu 41-45
4 Kathrin 56-60
5 Asami 71-75
6 Martin 86-90
7 Mike 101-105
8 Steve 116-120
9 George 131-135
10 Naomi 146-150
11 Ian 161-165
12 Vincenzo 176-180
13 Chris 191-195
14 Megan 206-210
15 Hiromasa 221-225
16 Tomoko 236-240
17 Holly 251-255
18 Gabriele 266-270
19 Shohei 281-285
20 Keiko 296-300
21 Emma 311-315
22 Alisha 326-330
23 Takumi 341-345
24 Rachel 356-360
25 Greg 371-375
26 Eduardo 386-390
27 Ashley 401-405
28 Elisa 416-420
29 Cole 431-435
30 Nick 446-450
31 Lucía 461-465
32 Mia 476-480
33 Theo 491-495
  1. David (Level 506 to 510)
  2. Sarah (Level 521 to 525)
  3. Barbara (Level 536 to 540)
  4. Tatsuaki (Level 551 to 555)
  5. Sandra (Level 566 to 570)
  6. Emily (Level 581 to 585)
  7. Helen (Level 596 to 600)
  8. Siobhán (Level 611 to 615)
  9. Steph (Level 626 to 630)
  10. Marisa (Level 641 to 645)
  11. Hayley (Level 656 to 660)
  12. Julie (Level 671 to 675)
  13. Haru (Level 686 to 690)
  14. Kentaro (Level 701 to 705)
  15. Silke (Level 716 to 720)
  16. Fritz (Level 731 to 735)
  17. Ren (Level 746 to 750)
  18. Susana (Level 761 to 765)
  19. Luca (Level 776 to 780)
  20. Rainer (Level 791 to 795)
  21. Stéphanie (Level 806 to 810)
  22. Tyrone (Level 821 to 825)
  23. Saburo (Level 836 to 840)
  24. Yoshi (Level 851 to 855)
  25. Jessie (Level 866 to 870)
  26. Yoko (Level 881 to 885)
  27. Hiroshi (Level 896 to 900)
  28. Ursula (Level 911 to 915)
  29. Oscar (Level 926 to 930)
  30. Miguel (Level 941 to 945)
  31. Sakura (Level 956 to 960)
  32. Giovanna (Level 971 to 975)
  33. Chika (Anti-Champion - Level 986 to 990)

Pro Class[]

  1. Jake (Beginner Pro - Level 1001 to 1005)
  2. Maria (Level 1016 to 1020)
  3. Tommy (Level 1031 to 1035)
  4. Alex (Level 1046 to 1050)
  5. Sota (Level 1061 to 1065)
  6. Eddy (Level 1076 to 1080)
  7. Misaki (Level 1091 to 1095)
  8. Pablo (Level 1106 to 1110)
  9. Marco (Level 1121 to 1125)
  10. Eva (Level 1136 to 1140)
  11. Shouta (Level 1151 to 1155)
  12. Gwen (Level 1166 to 1170)
  13. Michael (Level 1181 to 1185)
  14. Abe (Level 1196 to 1200)
  15. Patrick (Level 1211 to 1215)
  16. Abby (Level 1226 to 1230)
  17. Daisuke (Level 1241 to 1245)
  18. Midori (Level 1256 to 1260)
  19. Shinnosuke (Level 1271 to 1275)
  20. Jackie (Level 1286 to 1290)
  21. Nelly (Level 1301 to 1305)
  22. Víctor (Level 1316 to 1320)
  23. Andy (Level 1331 to 1335)
  24. Ai (Level 1346 to 1350)
  25. Pierre (Level 1361 to 1365)
  26. Takashi (Level 1376 to 1380)
  27. Akira (Level 1391 to 1395)
  28. Hiromi (Level 1406 to 1410)
  29. Shinta (Level 1421 to 1425)
  30. James (Level 1436 to 1440)
  31. Gabi (Level 1451 to 1455)
  32. Rin (Level 1466 to 1470)
  33. Anna (Vice-Champion - Level 1481 to 1485)

Champion[]

  • Matt (Level 1496 to 1500)

Inputs[]

  • In Swordplay Duel, you can hold 2 before entering a match to have the time of day be sunset.
  • After the player beats the Swordplay Duel Champion, Matt, they have the same type of armor he wears, but in blue. If the player holds 1 before entering a match, they can use his purple sword.

How to Unlock[]

Speed Slice[]

Play Duel.

Showdown[]

Play Speed Slice.

Trivia[]

In Duel:

  • The player will also play in the evening in Duel if their skill level is 1900 to 1999 (right before advancing into Superstar Class).
    • However, the player can manually change the time of day for the duel to sunset by holding the "2" button before pressing OK on the Mii selection screen and releasing it right after the warning screen.
  • It is rare but possible for both Miis to be knocked off at the same time. It will result in a tie.
  • The higher your level is, the more people in the audience there are. It also happens in Tennis from Wii Sports and Table Tennis.
  • The most amount of skill points you can earn in Duel is 100 per match.
    • Starting after you beat Matt, it is harder to earn 100 points, even if you successfully won the match twice.

In Speed Slice:

  • Sometimes Matt (or Ryan if you are playing against Matt) throws an object, but it takes longer for them to land. Sometimes he also struggles to throw an object before successfully doing so.
  • Archery also uses the Speed Slice food and clock objects as hidden targets in any of the stages.
  • The player can push the item away without cutting it by stabbing it.
    • To do that, aim with the sword pointing to the item (works best with round objects) and jab with the Wii Remote. It will push the thing back, and then it will despawn. However, this will result in a red "X" over your item.
  • The most amount of skill points you can earn in Speed Slice is 200 per match. The number of skill points are awarded depends on how many points the player wins (as long as they go against the computer). The formula is 20 * (player's score - opponent's score).
    • For example, if the player has beat Anna 10-8, the player would get 40 points because 10 - 8 = 2.
  • Sometimes when both you and a CPU sliced at nearly the same time (not exactly), the crowd gasps and the referee had a little trouble deciding in the short time. Then they reward a player who sliced first. Since the game uses frames (like 60FPS), the small difference in between the frames caused this situation to happen.
  • If the player did not slice, there will be a timer. If the timer expires and a player failed to slice, then they do not get a point without getting an X.
    • This can only happen when an opponent sliced it wrong. If an opponent sliced it right, then item disappears without a timer showing up, in which a player does not earn a point because an opponent correctly sliced it first.
  • If the object to cut in Speed Slice is a flower vase, you can cut the flower without cutting the vase.
  • If the object to cut is a candle, if you swing close to it but not cut it, you will blow it out.
  • If you are trying to get the Psychic Slice stamp, the easiest way is to spam press the pause button and continue until you see an arrow that you need to slice.
    • This is also useful for beating Matt.
  • If you or the CPU is one object away from winning, you will hear a horn.

In Showdown:

  • You only lose a combo when your rival blocks your hit or get damaged.
    • Sometimes your next opponent is actively blocking after successfully defeating your rival, which can immediately lose your combo.
    • It can also be difficult for players who have old Wii Remotes that unintentionally give motions that can easily be blocked. If that is the case, it is recommended to hold B to prevent making unwanted attacks before attacking.
  • The maximum combo is 70, which can only be achieved by stages 7, 8, 10, 17. 18, 19, and 20. These 7 stages listed have 70 Miis total.
    • Assuming that you successfully defeated your rivals without any failed attacks, the minimum combo you can get is 20, which can only appear in Stage 13. This stage has 20 Miis total.
  • In all 20 stages, there are 1035 (35+35+35+50+50+50+70+70+50+70+35+35+20+50+50+50+70+70+70+70) rivals in total.
  • An interesting pattern is that the gender of the bosses in Showdown are sometimes switched in the reverse stages, except in the 9th and 19th, the 10th and the 20th stages have the same gender,
    • Cole/Tomoko, Gabi/Takashi, Miguel/Marisa, Alisha/Ian, Hiromasa/Barbara, Sarah/Shinta, Marco/Steph, Asami/Fritz, Anna/Yoko, Gabriele/Matt.
    • This pattern goes M/F, F/M until the player gets to the ninth pattern, where it changes to F/F, M/M.
  • A number of Miis in Showdown appear in all armor colors, those being Rin, Kathrin, George, Takumi, Lucía, Hiroshi, Rachel, Stéphanie, Ursula, Haru, Maria, Nelly, Tyrone, Eduardo, Shouta, Miyu, Theo, Gwen, Pablo, Tommy, Abe, and Misaki.
    • In contrast, Akira and Kentaro only appear in two Armor colors, those being Green or Gold Armor, meaning they only have one heart.
      • Martin also appears in only two Armors, but his Armor colors are Gold and Red. (This means that he is oddly the only Non-Boss Mii to never wear Green Armor.)
  • Luca and Helen make the most appearances, each showing up in 17 stages.
    • On the other hand, out of all 80 non-Boss Miis in Showdown, Nelly is the one Mii to make the fewest appearances, only appearing in 7 stages.
    • Ren makes the most consecutive appearances, showing up 11 times in a row, those being 10 to 20, and also appearing in every Reverse stage.
    • Greg is the last non-Boss Mii to make his first appearance in Showdown, first appearing in Stage 8.
    • Misaki is the first non-Boss Mii to make her appearance in Showdown.
  • Once a defeated enemy is on the ground, it will turn blue after a few seconds and disappear. In some stages, if the player knocks an enemy off a cliff or into water, instead of falling, a balloon will quickly inflate and float it away.
  • Showdown's tutorial plays more like Duel rather than Showdown, as it involves the player facing off against Ryan by himself, wearing the armor he wears in Duel instead of Showdown while taking an endless amount of hits, unlike Showdown's enemies. Unlike duel, it is set in front of the ruins, but unlike Showdown's actual gameplay, it features an audience of Miis watching.
  • The player can play at High Noon, Dusk, or Night. The game cycles through the three times of the day after the player completes or loses a stage, which will then cycle to the next level they choose.
    • The only exception is when a player reaches level 0, in which it will always be set to High Noon because of a tutorial stage.
    • If a player resets the game, then it will always be set to High Noon in initial.
  • With the exception of Bosses, there is no type of armored Mii that appears in every single stage.
  • Whenever a rival with more than one heart becomes the player's next target (specifically Red, Purple, and Black Armors), a suspenseful sting adds to the music. It comes out with a tritone (A-Eb) as two hearts or a tritone with an octave as three hearts (A-Eb-A).
    • However, if they are at one heart and are damaged before encountering, no suspenseful sting occurs.
  • When the combos reach a multiple of 10, you will hear a loud impact sound followed by a horn in the background.
  • When the combos reach a multiple of 5 but not a multiple of 10 (5, 15, 25, 35, 45, 55, and 65), you will hear a loud impact sound in the background (no horn sound).
  • When there are 20 rivals left, the music changes by adding a melody accompanied by the bass (played as A-G#-F-E).
    • Stage 13 always starts with this type of music because it has 20 rivals total.
  • Whenever there is a rival further away that the player is waiting to approach, the music briefly changes into a different melody (played as A-B-A-C-D-C-B) before changing back, if an even number of beats of the original music are played.
  • Whenever the player has two hearts remaining, the music becomes slightly louder, giving a warning to the player. Its music also becomes slightly less smooth.
  • Whenever the player has one heart remaining, the music includes a dreadful high melody indicating that the player is about to lose (played as E-F-F#-F).
  • Whenever the player is surrounded by three or four rivals, drums (in half a beat) can be heard.
  • Whenever the player is surrounded by five or more rivals, cymbals can be heard.
  • There is a glitch where the game will target a Mii in the back or middle of an approaching crowd. It helps wail on the rivals that are not targeted and is the most useful in Stage 20.
  • The highest amount of skill points you can earn in Showdown is 85 for the first stage (Bridge) and 100 for the other levels.
  • In Showdown, with a well-aimed strike on a rival who has one heart, it is possible to knock them into another enemy, which can cause one heart to break, but you need the right trajectory for this to work.
    • This can also occur at steep slopes: when a predecessor rival is defeated and rolled down, a rival will be damaged by an impact.
  • You can hit the adjacent rivals without needing to focus on one rival (highlighted by a name). This is useful when you need to take some time and reduce adjacent rivals' health without giving some additional problems. This is also necessary in reverse stages since there are aggressive Miis that are difficult to defeat.
    • The adjacent rivals block, but they do not have an effect on a player's attack. In other words, because a player is focusing on a targeted rival, a player will not be stunned by the adjacent rivals when they are blocking.
  • If you swing back and forth quickly, you will gain a slight speed boost. However, this is not necessarily recommended (unless doing this in a speed run if being careful) since randomly swinging to attack rivals increases the chances of being stunned since rivals can block your hits.
  • If you happen to quickly defeat a given portion of rivals before the game mechanic allows the player to move on, you will encounter an invisible barrier that forces the player to stay in one position while walking and wait until the rivals are available to fight. By swinging back and forth quickly, you can slightly clip the invisible barrier, allowing to reach to the rivals.
    Passing through intended mechanics

    Player 1 clipping the invisible barrier, despite the game mechanic's behavior.

  • Rarely, your targeted rival will move backwards. This can happen if you defeated a group of Miis quickly, swung back and forth quickly to gain speed boost, and quickly stopping it (to prevent losing combo). Footage can be seen here. [1]
  • Rivals can also appear on-screen, not just off-screen or at the beginning of a stage.
    Rivals appearing on screen

    5 rivals appear on-screen if looking carefully.

    • They can also spawn closer to a player. This can only happen if a player quickly defeated the Miis and clipped through the invisible barriers. Footage can also be seen here. [2]
  • Unlike Duel and Speed Slice, their levels are not symbolic with the behaviors of the armors. For example, Miyu is the 3rd worst Mii in Swordplay, but she is aggressive in Stage 19 (exhibiting Matt's behavior specifically, albeit twice as slow as Matt's).
    • This also applies to Bosses, except Matt.

Other:

  • In both duel and speed slice, there is a glitch where if you manage to skip over Chika but not get to Pro Class, Jake is your opponent, even though you aren't in Pro Class yet.
  • Duel does not have the same victory music as Speed Slice and Showdown, which have the same victory music.
  • Once the player beats the champion, they can use a purple sword. (Remember to press and hold the "1" button at the "Select Players" screen.)
    • Their award is not global however. For example, if a player beat the champion on Duel, he/she cannot/can’t get a purple sword on Speed Slice and Showdown.
  • Compared to other sports, this sport is the most dangerous if the Wii MotionPlus does any of the following:
    • Come out of the Wii Remote.
    • Not detect.
    • Get off-centered by a lot.
    • You swing, but the sword doesn't work correctly.
    • Batteries frequently come off after a successful or accidental swing.
  • Swordplay Duel is the only sport to have all 40 CPU Miis debut in Wii Sports Resort appear as spectators.
    • However, they will only appear in the audience section as 2D sprites.
    • They appear because where CPU Miis appear in 3D, only Miis with IDs of 0 to 59 will appear.
  • It is possible to hit opponents while they are actively blocking (which is called block hitting). Although a simple swing to attack fails, if a player swings and then hold B (to block) at a right frame, then a player can actually hit them.
    • If they are below a right frame, they cannot damage and will be at a block stance.
    • If they are above a right frame, they get stunned and lose their combo.
    • This can also be achieved by normal gameplays, not just tool-assisted gameplays. It does, however, requires practice to get the timing right.
    • It is useful for dealing with aggressive Miis (Miis that attack quickly and defend quickly if being stunned) since it is hard to find an open spot to attack.
    • Here are two relevant videos that show how it is possible to do so: [3] [4]
  • If you swing back and forth too fast, your Mii will be sweating. It serves as an aesthetic, however.
  • There are some Swordplay promotional pictures that include that before the project was finished, the Miis did not/didn’t have masks on when fighting (as seen in the picture on the very top of this article, Ryan is not/isn’t wearing a mask). Also, Guest F is fighting Ryan without a mask too.
    Swordplaypromotionalpicture2

    Guest F is fighting Ryan for a promotional picture.

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