Wii Sports Wiki

Dicey Descent
Dicey Descent HR.jpg


Wii Party


4 Players


8 Seconds (All 3 Rounds)


"Choose left or right and cross your fingers! If you're unlucky, you'll get zapped. Two zaps and it's game over."

Dicey Descent is a 4-player minigame in Wii Party.


The camera will pan upwards as all three platforms shut tight. As the very first one gets shut, all 4 players fall and land on it.


Players start out on top of the three platforms and must pick the right or left side on where they want to fall. One side of each platform has thunderclouds that can shock unlucky players. There is a 50/50 chance of getting shocked or being safe. If they get shocked twice, they are out.

The player(s) who reaches the finishing platform who got zapped the least, or is the last one standing, is the winner.

Gameplay (Spot the Sneak)

In Spot The Sneak, the Sneak's remote will rumble once a second if they pick the correct side.


The minigame can end in two ways:

  • If there is only one player standing or all players are eliminated and they have yet to make it past the last platform, the minigame ends.
  • After all players made it past all three platforms (or at least more than one player), the minigame ends.


  • This game is a luck-based minigame, like Lucky Launch, Face Flip, Strategy Steps, and Risky Railroad. Like these, there are no clear strategies on how to win easily.
  • It is possible to not get a tie, but its chances are very low. The situation must be very specific to meet this criteria:
    • In the first round, only one Mii gets zapped.
    • In the second round, two Miis get zapped. The two includes one that is zapped once and another that is not zapped in the first round. The Mii that gets zapped twice goes out, leaving three remaining Miis. The three remaining Miis have two Miis that are not zapped in the two rounds and one Mii that is zapped in the second round but not the first round.
    • In the third round, two Miis get zapped. Like the second round, the two includes one that is zapped once (from the second round) and another that is not zapped in the first two rounds. This leaves two remaining Miis, one that does not get zapped at all and another that is zapped only in the third round.
    • Here is a relevant video that demonstrates how it is possible to not get a tie (uses tool assisted inputs): https://youtu.be/YRz69bo2D90

Minigames in Wii Party
4-player: Derby Dash - Smile Snap - Chop Chops - Walk-Off - Shifty Gifts - Flap Hurdles - Jumbo Jump - Moon Landing - Popgun Posse - Friendly Face-Off - Flag Fracas - Shutterpup - Lucky Launch - Saucer Snap - Maze Daze - Quicker Chipper - Barrel Daredevil - Face Flip - Goal Getters - Stop Watchers - Chopper Hoppers - Puzzle Pick-Up - Feathered Frenzy - Follow Your Face - Strategy Steps - Tropical Punch - Pearl Plunder - Hammer Heads - Crash Balls - Rope Sling - Space Brawl - Dicey Descent - Cosmic Capers - Cry Babies - Ram Jam - Spotlight Fight - Chin-Up Champ - Risky Railroad - Balloon Buggies - Back Attack - Zombie Tag

1 vs 3: Flying Fruit - Lumber Whacks - Splash Bash - Poserobics - Hide-and-Peek

1 vs 1: Commuter Count - Timber Topple - Delivery Duel - Roll to the Goal - Channel Changers - Spring Time - Jangle Wranglers/Shepherd Scramble - Poppin' Pilots - Flag Footrace - Pop-Up Bandits - Fruit Focus

Pair: Flycycle Team - Fishin' Buddies - Bumper Crops - Robot Factory - Flashlight Frights - Basket Bonanza - Meet and Greet - Paddle Pals - Pop Coaster - Tippy Traverse - Pump Cart Panic - Sheep Crossing - Banana Blockade - Spring Ringers - Can Poppers - Clover Hunt - Rodent Rundown - Jump Rope Jam - Bobsled Highway - Color Coordination - Teamwork Temple - Blastronauts

Challenge: Marching Orders - Garden Gridlock - Shifty Gifts - Tippy Traverse - Banana Blockade - Clover Hunt - About Face