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Cry Babies
Cry Babies HR
Information

Game:

Wii Party

Type:

4 Player

Timer:

5 Minutes

Instructions:

"Calm down your crying baby by rocking it in rhythm with the beating heart. That'll bring a smile to its face."
2024-01-18 150401

The minigame's thumbnail.

Cry Babies is a 4-player minigame in Wii Party. The name of this minigame is a pun on the term "crybaby", describing a child who cries a lot.

Introduction[]

All of the players' babies start to cry after a few seconds of looking sad, making the players shocked and sad.

Gameplay[]

The goal of this minigame is to make the baby happy. To do this, you have to rock the Wii Remote in sync with the beat of the heart on the bottom of each player's screen. The player who gets their baby happy first wins.

If the player misses the beat, the baby will cry some more and the player gets shocked, followed by sad, leaving them unable to do anything for about 2 seconds.

If the player syncs with the beat, the baby will turn happy and music notes will come out (3 notes for every solid succession). By some time, the screen gets closer every time you do a certain number of beats.

If the player successfully gets the baby to calm down, the player will show the happy baby on-screen toward the player. Flowers will come out, and the player will smile. The heart will also disappear.

Trivia[]

  • The Miis stand in different spots, shown in the picture on the infobox. See how in Midori's screen, the yellow crib is fully visible, while in Pierre's screen, it doesn't even appear.
  • The babies are actually some of the CPU Miis, those being Chika, Haru, Sarah, Mia, Anna, Barbara, Tomoko, Holly, Susana, Theo, and Stéphanie, because most of them don't have any facial features or wear any facial accessories. However, Chika is an exception to this.
    • Haru, Theo, Sarah, and Anna are the four CPU Miis who debut in Wii Sports to appear as babies in the minigame.
    • Chika, Mia, Barbara, Tomoko, Holly, Susana and Stéphanie are the seven CPU Miis who debut in Wii Sports Resort to appear as babies in the minigame.
    • Theo is the only male CPU Mii to be a baby in the minigame.
    • Stéphanie is the only Master Difficulty CPU Mii to be a baby in the minigame.
    • Holly is the only Advanced Difficulty CPU Mii to be a baby in the minigame.
    • 3 of the CPU Miis who appear as a baby in the minigame are Japanese, those being Chika, Haru and Tomoko.
    • 3 of the CPU Miis who appear as a baby in the minigame are North American, those being Mia, Holly and Theo.
    • Sarah is the only British CPU Mii to be a baby in the minigame.
    • There are no German CPU Miis who appear as babies in the minigame.
    • Stéphanie is the only French CPU Mii to be a baby in the minigame.
    • Anna and Barbara are the only two CPU Miis to be a baby in the minigame.
    • Susana is the only Spanish CPU Mii to be a baby in the minigame.
    • Holly appears as a baby in the minigame as her "Eyeliner" eyes don't actually count as a facial feature.
    • When Chika is a baby, her blush is removed.
    • Although Greg, Shinta, Emma, and Sandra also have no facial traits, none of the four appear as babies in the minigame.
      • Additionally, if any of the Miis listed above are participating as CPU players in this minigame, then there can't be duplicated Miis (a CPU controlling Player 2, Player 3, or Player 4 and a baby Mii), similar to how Miis appear as background characters (e.g. spectators) in other minigames. For example, if Susana is a CPU, then a baby Susana can't appear. Another example, if Haru is a baby, then a CPU Haru can't appear in the minigame.
    • When changing one of the babies to a different Mii that has makeup, glasses, a mustache, a beard and/or a mole using mods, the game would remove the blush but not the glasses, mustache, beard and mole.
  • There is a glitch where the player Mii will be smiling while the baby Mii is crying.
    Happy yoshi sad holly cry babies

    Yoshi is smiling, but baby Holly is still sad.

  • The default time for the minigame is 5 minutes; the timer only shows up during the last 10 seconds.
    • In other words, you can get a full 4-way tie by absolutely doing nothing (an alternative is playing perfectly in a steady beat, finishing at the same time, but that is not the case).
  • When set to 16:9 ratio, the player can see out of bounds on the far left on the results screen.
The out of bounds section in the results screen
  • If the player syncs the beat once and doesn't do anything within few seconds, the baby will cry without shocking a player.
  • The exact number of frames to make a baby happy (not normal or sad expression) after a successful rock is at every 42nd-48th frame. Equivalently, between 0.7-0.8 seconds, inclusive (the true exact number is every 45 frames = 750 milliseconds).
    • Converting to BPM (beats per minute) is between 75 and 85.71429 BPM, inclusive, with the true exact tempo being 80 BPM.[1]
  • If the player slightly misses the beat at fewer frames, the baby Mii will have a normal expression. That is, the baby doesn't cry but also doesn't turn happy. The player holding a baby will also have a normal expression. Only one music note comes out.
    Notice that

    A partially successful rock. Notice that Anna is a baby and has a normal expression, including Troll (player 1).

    • This only happens if a player rocks a baby in every 39th-41st or 49th-50th frame after a successful rock. Equivalently, 0.65-0.68333 seconds or 0.81667-0.83333 seconds, inclusive.
    • Any number of seconds below 0.65 or above 0.83333 seconds will make a baby cry.
  • The minimum number of rocks to finish a game is 20 rocks, all of which must be successful with a happy expression (not normal or sad expression).
    • In addition to that, it takes a minimum of 14 seconds to finish a game, beating all difficulties.
  • The Miis shown on the example video on the rules section of the minigame are Patrick, Midori, Yoko and Tyrone (who is barely visible due to being blocked when seeing it closer).
    • Tommy is also seen in the controls section, rocking a baby Mia.

The Babies[]

References[]

Minigames in Wii Party
4-player: Derby Dash - Smile Snap - Chop Chops - Walk-Off - Shifty Gifts - Flap Hurdles - Jumbo Jump - Moon Landing - Popgun Posse - Friendly Face-Off - Flag Fracas - Shutterpup - Lucky Launch - Saucer Snap - Maze Daze - Quicker Chipper - Barrel Daredevil - Face Flip - Goal Getters - Stop Watchers - Chopper Hoppers - Puzzle Pick-Up - Feathered Frenzy - Follow Your Face - Strategy Steps - Tropical Punch - Pearl Plunder - Hammer Heads - Crash Balls - Rope Sling - Space Brawl - Dicey Descent - Cosmic Capers - Cry Babies - Ram Jam - Spotlight Fight - Chin-Up Champ - Risky Railroad - Balloon Buggies - Back Attack - Zombie Tag
1 vs 3: Flying Fruit - Lumber Whacks - Splash Bash - Poserobics - Hide-and-Peek
1 vs 1: Commuter Count - Timber Topple - Delivery Duel - Roll to the Goal - Channel Changers - Spring Time - Jangle Wranglers - Poppin' Pilots - Flag Footrace - Pop-Up Bandits - Fruit Focus
Pair: Flycycle Team - Fishin' Buddies - Bumper Crops - Robot Factory - Flashlight Frights - Basket Bonanza - Meet and Greet - Paddle Pals - Pop Coaster - Tippy Traverse - Pump Cart Panic - Sheep Crossing - Banana Blockade - Spring Ringers - Can Poppers - Clover Hunt - Rodent Rundown - Jump Rope Jam - Bobsled Highway - Color Coordination - Teamwork Temple - Blastronauts
Challenge: Marching Orders - Garden Gridlock - Shifty Gifts - Tippy Traverse - Banana Blockade - Clover Hunt - About Face
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