Wii Sports Wiki
Advertisement

If you're looking for the sport, go to Bowling (sport).

Bowling

Bowling is one of the 5 training sports featured in Wii Sports and Wii Sports Club.

There are three different training modes for this sport on each games:

  • Wii Sports: Picking Up Spares, Power Throws, Spin Control
  • Wii Sports Club: Spare Pickups, Tricky Pins, 100-Pin Pro

Wii Sports[]

Picking Up Spares[]

IMG 20200409 120133

Example of a Picking Up Spares gameplay.

In Picking Up Spares, the player's goal is to clear as many stages as possible. Each stage has a unique pin arrangement, and the player must knock down all of the pins in a stage in one throw to move on to the next. If the player fails to clear all of the pins, they lose a ball and must start the stage over. The player has five chances to complete all twenty stages in total.

  • Bronze medal = 7
  • Silver medal = 12
  • Gold medal = 17
  • Platinum medal = 20

Power Throws[]

IMG 20200409 120142

Example of a Power Throws gameplay.

In Power Throws, the player attempts to knock down as many pins as they can in a special alley in which the gutters have been replaced with walls. The game consists of ten stages, each with an increasing number of pins to knock over, starting at 10 pins in the first stage and ending with 91 in the tenth. As the number of pins increases, the walls of the alley get further apart to create more space. One point is awarded to the player per pin knocked down, unless the player gets a strike, in which case the points will be doubled for that stage. The highest score achievable is 890 points.

  • Bronze medal = 450
  • Silver medal = 500
  • Gold medal = 600
  • Platinum medal = 700

Secret Strike: On the last stage (91 pins), if the ball is rolled all the way down the lane on the side gutter guards, the screen will start shaking, which will knock down all the pins. Note: This can also be achieved in the 100-pin game in Wii Sports Resort.

Spin Control[]

IMG 20200409 120150

Example of a Spin Control gameplay.

In Spin Control, the player attempts to knock down different arrangements of pins while avoiding barriers placed in the lane. Like Picking Up Spares, there are twenty stages and the player has five chances to clear all of them. The barriers are frequently placed in such a way that the player is forced to apply a certain spin to their throw in order to knock over the pins at the end of the lane, hence the name. Also similarly to Picking Up Spares, the amount of stages cleared is calculated as the final score, and if the player manages to clear all twenty, the "Challenge Cleared" message will appear, ending the game. The final stage has no barriers, but uses all 10 pins in which the player must get the strike to complete.

  • Bronze medal = 7
  • Silver medal = 12
  • Gold medal = 17
  • Platinum medal = 20

Wii Sports Club[]

Names inside the parentheses "()" are the names in European (PAL) version of the game.

Spare Pickups (Shoot for the Spares)[]

IMG 20200409 114001

Example of a Spare Pickups gameplay.

In Spare Pickups, there are 20 stages to complete. In order to move on to the next stage, the player must successfully knock down all pins within a single try on each stage. Once the player fails a stage 5 times or clears all 20 stages, the game ends. The remaining balls after the player finishes the game don't affect the final score.

In some stages, the player will encounter multiplier stars that will multiply the points get from the stage. There are 0x, 2x, 3x, and 5x. The 0x star should be avoided at all costs, as it will result in getting no points whatsoever.

Tricky Pins (Skittle Skills)[]

IMG 20200409 114010

Example of a Tricky Pins gameplay.

In Tricky Pins, the player must complete 20 stages of Bowling lanes. However, unlike in Spare Pickups, the player can start from any stage. For example, the player can start from stage 10. The number of Bowling balls is the same as the ones in Spare Pickups (5). Once the player fails to knock down all of the pins 5 times or clears all 20 stages, the game ends.

100-Pin Pro (Triple Whammy)[]

IMG 20200409 114037

Example of a 100-Pin Pro gameplay.

In 100-Pin Pro, there are 7 stages in which 100 pins on each stage are set up to resemble an object. The player has 3 chances to knock them all down, but if any remain afterwards, the game will just move on to the next stage regardless.

The maximum score a player can get is 2100 points.

Trivia[]

  • In 100-Pin Pro, there's a secret strike button to make all of the pins fall down simultaneously. To do it, the player must swing their Bowling ball to the edge of bowing lane, and the ball will roll until it hits the button. There will be a click sound followed by a sonic boom sound and the pins fall.
    • Because of that, 100-Pin Pro is the easiest training game to earn the Platinum Medal in Wii Sports Club, but only if you are good at doing the secret strike technique.
  • In Wii Sports, both Picking Up Spares and Spin Control feature 10 additional unused stages beyond the 20 playable in game. These were most likely cut due to being considered too difficult. Below is a table of stages 21-30, although they are numbered incorrectly (1 through 10) due to the way they were loaded into the game (replacing the first 10 stages).
WiiSports-PickUpSpares-UnusedStage21

Stage 21 (The 7 - 10 Split)

WiiSports-PickUpSpares-UnusedStage22

Stage 22

WiiSports-PickUpSpares-UnusedStage23

Stage 23

WiiSports-PickUpSpares-UnusedStage24

Stage 24

WiiSports-PickUpSpares-UnusedStage25

Stage 25

WiiSports-PickUpSpares-UnusedStage26

Stage 26

WiiSports-PickUpSpares-UnusedStage27

Stage 27

WiiSports-PickUpSpares-UnusedStage28

Stage 28 (The Big Four)

WiiSports-PickUpSpares-UnusedStage29

Stage 29 (The Greek Church)

Stage 30

Stage 30

Gallery[]

Wii Sports / Wii Sports Club Training Games
BaseballBowlingBoxingGolfTennis
Advertisement