Board Game Island | |
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Information | |
Game: |
Wii Party |
Type: |
1-4 players |
Board Game Island (スゴロク (Sugoroku) in the Japanese version) is a 4-player game mode in Wii Party.
Gameplay[]
The player(s) must get to the top of island while facing challenges along the way. At the start of each round, they play a 4-player Minigame which determines the order in which they will go (If there is a tie, a die roll decides the order.)
Dice process[]
The player who places 1st gets a gold die which consists of numbers from 1 to 6, 2nd place gets a silver die which consists of the numbers 1 to 3, 3rd place receives a bronze die which consists of the numbers 1 and 2, and 4th place only gets the standard die. If the player gets Doubles (simply known as "Double" in the PAL version, meaning the die and bonus die are the same number, such as two twos), the crowd starts clapping, and the player gets to roll another die.
Spaces[]
Notice that space bonuses and penalties aren't cumulative, meaning that if a space sends the player to another space, that space is unaffected (a corresponding special space is crossed out). The only exception is the -4 space caused by a volcano eruption.
Name | Image | Design | Effect |
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Blank Space | A white square with a gray cornerless border, then a white cornerless border, then a gray cornered border | Nothing. | |
+4 Space | A white cornerless square with a blue +4 and blue arrow on it, then a blue cornerless border, then a white cornerless border, then a blue cornered border | Moves the player up 4 spaces. | |
+5 Space | A white cornerless square with a blue +5 and blue arrow on it, then a blue cornerless border, then a white cornerless border, then a blue cornered border | Moves the player up 5 spaces. | |
+6 Space | A white cornerless square with a blue +6 and blue arrow on it, then a blue cornerless border, then a white cornerless border, then a blue cornered border | Moves the player up 6 spaces. | |
-4 Space | A white cornerless square with a red -4 and red arrow on it, then a red cornerless border, then a white cornerless border, then a red cornered border | Moves the player back 4 spaces. | |
Tornado Space | A white square with a picture of a tornado on it inside a yellow border | Rolls two dice: one with the other players' faces and one with different numbers of spaces (-4, -5 or -6) to go back. The face and number it lands on takes the person and moves them back the amount of spaces by a tornado. Does not affect people who are in the volcano or at the start.
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UFO Space | A white square with a picture of a UFO on it inside a yellow border | Rolls a dice with the other players' faces on it. The face it lands on switches places with the person who rolled the die. Does not affect people in the volcano or on the same space. | |
1 vs. 3 Minigame Space | Minigame with the phrase 1 vs 3 underneath it in green and surrounded by a dark green border. | The player plays a 1 vs 3 Minigame against the other 3 players. If the solo player wins, that player moves 10 spaces. If the other 3 players win, nothing happens. | |
1 vs. 1 Minigame Space | Minigame with the phrase 1 vs 1 underneath it in green and surrounded by a dark green border. | Player can choose a player to play a 1 vs 1 Minigame against (not in the volcano), and if the person who landed on that space wins, they move seven spaces and the loser goes back seven spaces. If the person who landed on that space loses or if it's a tie, nothing happens. | |
Challenge Space | Not technically a space, but it is a white star with a pink border. | Gives the player a challenge. If they pass the challenge, they will go to how many spaces they have left for that round, if they fail the challenge, the player is stalled and their remaining spaces are wasted. | |
Dinosaur Space | A blue Pterodactyl on one side and a red T-Rex on the other on a on a staircase background surrounded by a yellow border. | Rolls a dice containing a Pterodactyl & a T-Rex. If it lands on the Pterodactyl, the player moves ahead 10 spaces, but if they land on the T-Rex, they must go back 4 or 9 spaces. (NOTE: If it lands on the T-Rex, it will only effect the person who rolled the dice, not the people if they are close to the Dinosaur Space) | |
Blue Statue Space | A blue statue surrounded by an equally blue border. | The blue statue throws the player ahead 16 to 18 spaces. This is often considered the biggest gain. | |
Red Statue Space | A red statue surrounded by an equally red border. | The red statue throws the player back 18 spaces. This is often considered the biggest loss. | |
Volcano Space | An erupting volcano surrounded by a red border. | The volcano erupts and turns all of the action spaces outside the volcano into -4 spaces. These -4 spaces are cumulative. After three turns, the board will go back to normal. | |
Skull Space | Skull with half a bone on each corner making an X surrounded by a purple border. | Sends player into the volcano (the same happens if the player fails the 4th challenge). | |
Shout Space | The design is a white eight-pointed star with a light green outline on a dark green background surrounded by a yellow border similar to the Dinosaur Space. It is only seen in the volcano. | Returns player to the island. | |
Back to Island Space | Not technically a space, but it is a green light with some particles emitting from it. Only seen in volcano and is at the end of it. | Returns player to the island like the shout space. |
Challenges[]
In Board Game Island, there are six challenges along the way:
- Rope Leap
- This challenge consists of the player climbing onto a vine and swinging. A dice will be spun and when it lands on a number, the player will jump off the vine and move that number of spaces the dice rolled on.
- Penalty: None
- Odds of completing: 100% (NOTE: This is the only challenge that has no loss)
- Dragon Wall
- This challenge consists of a dragon wall with a statue in it. The player must roll at least a 4 to break the dragon statue.
- Penalty: If they roll a number less than a 4 (1 to 3), the statue will hit them with a fireball and they can't advance farther until the challenge is beaten.
- Odds of completing: 50%
- Crates or Barrels
- This challenge is luck-based. The player gets to decide which path to go across the waterfall. One is crates and the other is barrels. After they pick one, they will see if they made it past or not.
- Penalty: If something on the path the player chose breaks, they will have to swim to the next part of the island and their number of spaces will become 0.
- Odds of completing: 50%
- Volcano or Not
- This challenge is where the player is required to roll at least a 3 to avoid going into the volcano.
- Penalty: If the player rolls a number less than 3 (1 or 2), they get thrown into the volcano.
- Odds of completing: 66.7%
- Spike Ball
- In this challenge, the player has to roll at least a 5 to break the dragon statue.
- Penalty: In the first time of this challenge, if they roll a number that's less than 5 (1 to 4), the statue will throw a spike ball and the players who have passed the 4th challenge must run back 11 spaces in order to avoid getting hit by it. This affects all players. Then the spike ball returns to its original place and the number to pass lowers by one. (It will go down to 2).
- Odds of completing:
- 33.3% when the number is 5
- 50% when the number is 4
- 66.7% when the number is 3
- 83.3% when the number is 2
- Final Challenge
- In this final challenge, the player is required to get at least a 6 to destroy the statue and win the game. On their next turn, they will get a bonus die if they're in the first three places on a Minigame.
- Penalty: If they get a number that's less than 6 (1 to 5), nothing bad happens; the player's turn ends, and they have to roll again in the next turn.
- Odds of completing:
- 75.9% with a golden die
- 57.4% with a silver die
- 52.8% with a bronze die
- 16.7% without a bonus die
Order of spaces[]
Island[]
- start
- +5
- empty
- empty
- empty
- empty
- empty
- Rope Leap Challenge
- empty
- empty
- +6
- empty
- +4
- 1 vs 3 Minigame
- empty
- empty
- UFO
- +4
- empty
- empty
- empty
- tornado
- -4
- empty
- Dragon Wall Challenge
- empty
- empty (The red statue will throw you here)
- 1 vs 3 Minigame
- blue statue
- skull
- blue statue
- empty
- empty
- blue/red dinosaur (-9 spaces for a red dinosaur)
- +5
- volcano eruption
- tornado
- empty
- +6
- 1 vs 1 Minigame
- UFO
- empty
- Crates or Barrels Challenge
- empty
- +5
- red statue
- blue/red dinosaur (-4 spaces for a red dinosaur)
- empty (The blue statues will throw you here)
- 1 vs 3 Minigame
- Volcano or Not Challenge
- empty
- +6
- 1 vs 1 Minigame
- empty
- +5
- empty
- +4
- UFO
- empty
- empty
- empty
- Spike Ball Challenge
- +6
- 1 vs 1 Minigame
- empty
- empty
- +4
- empty
- tornado
- -4
- empty
- skull
- tornado
- empty
- empty
- empty
- UFO
- -4
- Final Challenge
- finish
Volcano[]
- Main article: Volcano (Wii Party)
- Start
- +4
- empty
- +4
- shout space
- empty
- empty
- empty
- empty
- back to island
Tips[]
- The lowest roll you can get with two dice is 3, not 2. If you get a 2 with two dice, it will count as "Doubles", making it better than rolling a 3, unless you roll another 1.
- The highest roll you can get with two dice is 18, which can only be achieved with regular and gold dice. If you have a silver die, the highest is 12 (3 + 3 + 6). If you have a bronze die, the highest is 10 (2 + 2 + 6). Without a bonus die, the highest is 6.
- If there's a tie for last, the game will randomly pick who chooses the minigame.
- If a CPU player lands on a 1 vs. 1 space and chooses to duel another CPU, the human player can choose if they want to watch.
- If you have multiple Wii Remotes you can use them to select your own Miis to play in the game, then pause the game and select "Autoplay". Then select your Mii or Mii's, and have a CPU control your Mii or Mii's.
- If you are playing as 4 players and set Player 2, Player 3, and Player 4 to CPU using "Autoplay", they will be always set to Beginner Difficulty.
Trivia[]
- According to the game's data, there are four unused dice blocks for this mode.
- When a player is in the volcano, their dot on the map will become transparent and won't move until they get out of it.
- If a player notices closely enough, when their Mii is about to go to the 4th challenge, the place where the block pushes you is shown to be a long way to the ground, not the volcano.
- The player(s) gets/get this message when landing on a tornado space while everyone is still at the start or in the volcano.
- The same goes with landing on a UFO space while everyone is in the volcano or in the same space as where they cannot switch places with anyone in the volcano or in the same space.
- When the volcano erupts, there is no visible change inside of it.
- However, if the next round begins before the board returns to normal, the volcano will be spewing ash and its smoke will be darker than usual when the round number is displayed.
- In the introduction sequence, the Miis appear to be floating.
- It is seen that a dinosaur is swimming in a pool of water near the bridge on the island. However, when a player is thrown by a blue statue, it is not there.
- The blue dinosaurs can be seen flying around, but the red ones are nowhere to be seen.
- In certain events of this party game, the Miis don't have a shadow (Getting thrown by the blue statues, running all the way back while a spiked ball follows them, etc.).
- It is possible to skip the Crates or Barrels and/or the Volcano or Not challenge by:
- Landing on the blue statue.
- Rolling a blue dinosaur on the first or second blue/red dinosaur space.
- Winning on the first 1v1 space or on the third 1v3 space.
- Landing on the second +6 space.
- Landing on the third +5 space.
- Landing on the second UFO space and manage to switch places with a higher ranking player.
- In the Japanese and Korean version of Board Game Island, completing a "challenge" shows a blue circle, instead of a green check-mark.
Europe and North America | Japan and Korea |
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- If a player wins and the volcano is still active, the island will go back to normal for the victory screen.
- The Miis will always go for the crates when they land on the second blue/red dinosaur space and get the red dinosaur chasing them. Interestingly, crates do not break.
- When you press - for route in the volcano and press - to go back, the blue dinosaurs will appear inside the volcano. This is a bug that happens in the game.
- At the beginning, it can be seen that the shadow of the Mii who is taking their turn is darker than the others.
- Even if the Tornado won't affect them, all players will still stand to the side of the space they are currently in.
- The same happens with the UFO.
- The Miis that are in the space the player(s) is/are going to will become transparent once they get thrown to that space backward or forwards.
- When everyone is in the same space, it only happens to the people in front.
- If a player gets thrown back by a tornado and stops one space in front of another player, their Mii will act shocked and jump.
- This won't happen if the player thrown back ends up two spaces in front of another player; It only happens when they are one space away. If this happens, they will just look up and then watch as the player affected by the tornado falls to the floor.
- If the same thing happens, and there's more than one player on a space, they will stand on opposite ends of each other.
- If everyone makes it to the end, they will all stand to the side while someone takes their turn.
- When a player finishes a final challenge, the Miis that stand to the side make a sad expression.
- If the volcano is erupting, the players who did not set it off will move off of their spaces.
- If the player(s) manages/manage to get out of the volcano when everyone isn't standing in a space in respect to another failing the Spike Ball Challenge, one of them will become transparent.
- When the player(s) gets/get high enough on the island, their feet will go through the floor, but only when it's not their turn.
- In the PAL version, the 1 vs 3/1 vs 1 Minigame spaces will say "Minigame" on the spaces, while in the NTSC versions, it will say 1v3 or 1v1.
See also[]
Modes in Wii Party |
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Party Games: Board Game Island - Globe Trot - Swap Meet - Spin-Off - Bingo
Pair Games: Friend Connection - Balance Boat - Match-Up
House Party: Animal Tracker - Hide 'n' Hunt - Time Bomb - Word Bomb - Buddy Quiz - Quick Draw
Minigames: Free Play - Battle - Solo - Challenge - Spot the Sneak
Others: Suggestions - Rankings |